BloodThirster x Infinite Edge Rush (balance)
Critical strikes deals extra 6 + (3 x level) damage instead of 250%. Lvl 1 = 209% lvl 18 = 260%.
Add active. Blood Frenzy: Grants 10% Life steal 10% MS, 20% AS. Increase Damage dealt/received by 10%. Last 6 seconds. 60 seconds cooldown.
Could these changes make BT a viable first item rush again?