[Suggestion] AD Ratios/Scalings for Tristana please!

Gruoni··2 votes·716 views

I just hope you can give our little AD Carry Yordle, Tristana some AD ratios/scalings and some tweaks as well. My suggestion:

Rapid Fire

COOLDOWN: 20 -----> 18 / 19 / 20 / 21 / 22

ACTIVE: Increases Tristana's Attack Speed for 7 seconds. -----> 5 / 5.50 / 6 / 6.50 / 7 seconds

ATTACK SPEED: 30 / 45 / 60 / 75 / 90% -----> 40 / 50 / 60 / 70 / 80%

COST: 50 MANA -----> 40 / 50 / 60 / 70 / 80 MANA

Rocket Jump

RANGE: 900 -----> 700 / 800 / 900 / 1000 / 1100

MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP) -----> PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 100% AD) or still MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 50% AP)(+ 80% AD)

COOLDOWN: 22 / 20 / 18 / 16 / 14 -----> 20 / 18 / 16 / 14 / 12

COST: 80 MANA -----> 70 MANA

Explosive Shot

RANGE: 650 (803 at level 18) -----> 575 / 60 / 625 / 650 / 675 (828 at level 18)

COOLDOWN: 16 -----> 15

COST: 50 / 60 / 70 / 80 / 90 MANA -----> 60 MANA at all levels

EXPLOSION MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 25% AP) -----> MAGIC DAMAGE: 60 / 85 / 110 / 135 / 160 (+ 15% AP)(+ 30% AD) or just remove the AP ratio and increase AD ratio to 50% AD.

SHOT MAGIC DAMAGE: 110 / 150 / 190 / 230 / 270 (+ 100% AP) -----> MAGIC DAMAGE: 120 / 160 / 200 / 240 / 280 (+ 50% AP)(+ 70% AD) or just remove AP ratio and retain base damage but add AD scaling = 120 / 160 / 200 / 240 / 280 (+ 60% / 70% / 80% / 90% / 100% AD).

Buster Shot

RANGE: 645 -----> 605 / 625 / 650

COOLDOWN: 60 -----> 70/65/60

COST: 100 MANA

MAGIC DAMAGE: 300 / 400 / 500 (+ 150% AP) -----> PHYSICAL DAMAGE: 360 / 480 / 600 (+ 70% AP)(+ 150% AD) or 360 / 480 / 600 (+ 130% AD)

KNOCKBACK DISTANCE: 600 / 800 / 1000 -----> 500 / 700 / 900

ORRRRRRRR...

Just change all her skills and ratios to Physical Damage.

Okay so these changes give her a much better mid game, a slightly weaker early game, and still, a very good late game. Thank you! Let me know if these are too high/low.

8 Comments

Doubtful Trap1 votes

She might scale to well into late game then, and I don't think Riot will want to break AP Tristana. I wish Riot would do this, but I don't think it will happen.

Gruoni1 votes

Her options can be:

  • Make all her damage physical, and then reduce AP scalings and add AD scaling.
  • Retain her damage being magical, but remove all AP scalings and add AD scaling.
  • Retain her damage being magical, reduce AP scalings and add AD scaling.
  • Make all her damage physical, retain all AP scalings and add AD scaling.
  • Retain everything and let her just be a a.) Marksman that is far outclassed by the new ones and may never see professional play ever, b.) Mage who has high cooldowns and will never ever see professional play.

:(

(P.S. I actually really want any champion to be professional play-worthy.)

Doubtful Trap1 votes

Sounds like you are going to have a bad time. Stay hopeful though.. Just hope.

Gruoni1 votes

Thanks

Gruoni1 votes

bump :)

Pollyanna Wright1 votes

She doesn't need AD ratios, same as how Kog'maw doesn't (aside from his ult). They have tools to make their AA's alot stronger, the skills themselves aren't really meant for damage, and they have the utility to stay relevant without AD scaling.

Her Q is a very strong steroid and her passive is very strong. Because her damage is magic she gets to have a slightly stronger early game because she has mixed damage.

The only consequence of her abilities having AP ratios is that she can't just stack AD and stay relevant. She needs items to increase her AA damage. Once her E base damage stops scaling is when Tristana will "fall off" until her items kick in.

I think giving her AD ratios would be superfluous. The real problem Tristana has is when she gets behind. She can't NOT push a lane due to her E explosion. Once she gets behind she has massive trouble catching back up. Her midgame is some of the worst in the game.

Gruoni1 votes

Yeah her midgame is really bad unless fed. Hmmm but that's not what I'm seeing. All games have either Caitlyn, Jinx, or Lucian. Maybe some Vaynes. I'd just like to see her have even for only 1 skill to have an AD ratio/scaling. I agree her range is her biggest asset especially now that games last longer but still, we can't really contest the force that Jinx, Lucian and Caitlyn/Sivir provides until another ADC gets buffed. Tristana's been here since release and I would really like it if she becomes as popular as the abovementioned ADCs again. :)

Pollyanna Wright1 votes

Well the only thing is that I believe Tristana is the only ADC w/o an AD ratio anywhere in her kit. But it's not just about AD ratios. She has bigger problems. Why play Tristana and take a risk of a bad mid-game because you don't have items and their tanks do, when you could just play Caitlyn? Why bother playing Tristana when Jinx provides a similar lategame much earlier?

Corki has a ton of AD ratios (and he's getting more) but that doesn't make him a contested pick. Tristana lategame is still very good since she will have safety AND damage which alot of carries give one or the other up. Caitlyn doesn't have a good steriod, and Sivir doesn't have any self peel. If lategame characters were more important then early game advances then you might see Kog'maw and Tristana start getting play. The sheer fact that jungle Pantheon is wrecking faces should show how much the early game has grown in importance. Again, another problem since Tristana will have much less time to get items.

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