[Suggestion] AD Ratios/Scalings for Tristana please!

Gruoni·2/20/2014, 1:42:36 PM·2 votes·716 views

I just hope you can give our little AD Carry Yordle, Tristana some AD ratios/scalings and some tweaks as well. My suggestion:

Rapid Fire

COOLDOWN: 20 -----> 18 / 19 / 20 / 21 / 22

ACTIVE: Increases Tristana's Attack Speed for 7 seconds. -----> 5 / 5.50 / 6 / 6.50 / 7 seconds

ATTACK SPEED: 30 / 45 / 60 / 75 / 90% -----> 40 / 50 / 60 / 70 / 80%

COST: 50 MANA -----> 40 / 50 / 60 / 70 / 80 MANA

Rocket Jump

RANGE: 900 -----> 700 / 800 / 900 / 1000 / 1100

MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP) -----> PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 100% AD) or still MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 50% AP)(+ 80% AD)

COOLDOWN: 22 / 20 / 18 / 16 / 14 -----> 20 / 18 / 16 / 14 / 12

COST: 80 MANA -----> 70 MANA

Explosive Shot

RANGE: 650 (803 at level 18) -----> 575 / 60 / 625 / 650 / 675 (828 at level 18)

COOLDOWN: 16 -----> 15

COST: 50 / 60 / 70 / 80 / 90 MANA -----> 60 MANA at all levels

EXPLOSION MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 25% AP) -----> MAGIC DAMAGE: 60 / 85 / 110 / 135 / 160 (+ 15% AP)(+ 30% AD) or just remove the AP ratio and increase AD ratio to 50% AD.

SHOT MAGIC DAMAGE: 110 / 150 / 190 / 230 / 270 (+ 100% AP) -----> MAGIC DAMAGE: 120 / 160 / 200 / 240 / 280 (+ 50% AP)(+ 70% AD) or just remove AP ratio and retain base damage but add AD scaling = 120 / 160 / 200 / 240 / 280 (+ 60% / 70% / 80% / 90% / 100% AD).

Buster Shot

RANGE: 645 -----> 605 / 625 / 650

COOLDOWN: 60 -----> 70/65/60

COST: 100 MANA

MAGIC DAMAGE: 300 / 400 / 500 (+ 150% AP) -----> PHYSICAL DAMAGE: 360 / 480 / 600 (+ 70% AP)(+ 150% AD) or 360 / 480 / 600 (+ 130% AD)

KNOCKBACK DISTANCE: 600 / 800 / 1000 -----> 500 / 700 / 900

ORRRRRRRR...

Just change all her skills and ratios to Physical Damage.

Okay so these changes give her a much better mid game, a slightly weaker early game, and still, a very good late game. Thank you! Let me know if these are too high/low.

8 Comments

Doubtful Trap2/20/2014, 2:31:47 PM1 votes

She might scale to well into late game then, and I don't think Riot will want to break AP Tristana. I wish Riot would do this, but I don't think it will happen.

Gruoni2/21/2014, 4:43:36 PM1 votes

bump :)

Pollyanna Wright2/21/2014, 11:25:47 PM1 votes

She doesn't need AD ratios, same as how Kog'maw doesn't (aside from his ult). They have tools to make their AA's alot stronger, the skills themselves aren't really meant for damage, and they have the utility to stay relevant without AD scaling.

Her Q is a very strong steroid and her passive is very strong. Because her damage is magic she gets to have a slightly stronger early game because she has mixed damage.

The only consequence of her abilities having AP ratios is that she can't just stack AD and stay relevant. She needs items to increase her AA damage. Once her E base damage stops scaling is when Tristana will "fall off" until her items kick in.

I think giving her AD ratios would be superfluous. The real problem Tristana has is when she gets behind. She can't NOT push a lane due to her E explosion. Once she gets behind she has massive trouble catching back up. Her midgame is some of the worst in the game.