If you mean how
Zenith Blade E locks down champion even though it hits minions first, that's because her E specifically snares and pulls her to the last champion that it hits. It only deals damage and applies her passive to anything other than champions, but nothing more than that.
Also, since it pulls her to last champion in the skill shot, which has a static range, you can try and pull some counter play by moving right behind her target so
will be pulled to you and Shield of Daybreak Q stun will hit you instead of her intended target.
i.e.:
pops her Q (stun) and W (armor and MR buff) and sends her E (Zenith Blade) towards your ADC, except she does so at point blank range, meaning it will end up extending past her target. If you manage to get behind your ADC and on the opposite side of
, her E will pass your ADC and pull her to you instead, which auto-proc her Q stun, allowing your ADC to run free (but you might die depending on who you're playing as).
Unlikely that
Zenith Blade will be nerfed at all because:
- Projectile speed and casting animation are not instant and allows for dodge if your reaction is fast enough.
- Width is rather thin and can frequently be missed if you don't know her range.
- It forces her to go into the enemy team, where as
Rocket Grab does the opposite: forces a single target into his team, if it hits.
No offense, but it seems to me like you just need more practice counter play against an enemy
rather than her needing to be changed?