I played about 25-30 games of Quinn back in Season 3, and managed a respectable(But not great esp given the few games) 65-70% wInrate. I defiantly love Quinn. As she's great at catching people, and escape afterwards(With her Heightened Senses ability seeing everything around her and who is closing in and from where), topped with being able to easily vault over walls. And of course, split pushing, given at least 2 people have to go to kill a Quinn(usually) and has the ability to just run away easily.
Personally I stopped playing her due to what I saw as a bug with her vault, though I have no idea if it's intentional or not. Basically when vaulting an enemy that flashes\dashes before Quinn makes any contact will force Quinn's vault to fly her in the opposite direction of where she cast it, which is how the ability ALWAYS works on none-blinking enemies. This would mean vaulting a front line to apply a slow+High damage in a team fight would sometimes result me, as the ADC, being in the middle of the enemy team because their front line decided it was too much damage and flashed back when I used vault (or otherwise knew this Quinn mechanic) and I always played her when Ezreal was popular. So vaulting onto the arcane shifting Ezreal was quiet common, and often forced me to take a tower hit for no reason.
Quinn is a great champion, can tower dive well on low hp targets due to Vault applying the vulnerablility, and would honestly work great with one of the many new Kill lane supports that have been given birth to due to the Kage's pick update. As between both their bursts they can easily insta-gib any adc or none-tank support.
Hell ya..
is great, but fuck her vault even if it's part of the reason she's awesome.
Edit: Did a test to test her vault, it appears the travel speed on vault was increased and this bug fixed so I'll probably play again. Though I don't adc by will very much