How to make spellvamp good

Sailing Wombat·3/18/2014, 7:11:48 PM·3 votes·521 views

I want spellvamp to work. So do you. Let's talk about how to make it work.

Why can't it work? Simple. Some champions will abuse this. How will we fix it?

Give each champion a "Spell vamp" natural stat, one that had to be enabled, or discovered, or something cool like that.

Now, make each spell vamp value scale based off of that natural value. This is basically the exact same as attackspeed, except you have to enable it with an item first.

Pro's:

An easy to balance stat that isnt nerfed because of a select few champions.

Problems:

Champions that use early game spellvamp are disadvantaged. This can be fixed. It is better to have this than an unusable stat.

Thoughts?

3 Comments

Sire Hippington3/18/2014, 8:53:11 PM3 votes

while this probably will work aswell, i got another probably less complicated solution:

Give all AP-champs that should get access to spellvamp some AD-ratios on their spells so they can effectively use Hextech-Gunblade, but not high enough that AD.builts would be realy viable(unless intended)
Give all AD-champs that should get access to spellvamp some AP-ratios on their spells that make Gunblade viable, but not high enough for full-AP builts to outshine AD-builts

By finetuneing those ratios u could determine how much dmg each of those champs would sacrifice for the spellvamp

Shibiko3/19/2014, 6:00:11 AM1 votes

this is more for lols than anything, but give vlad and akali a negative spellvamp buff because they naturally acquire some spellvamp/have abilities that return health and gg.

yeldahman133/20/2014, 3:45:33 AM1 votes

sounds really good man, buuut!there is an exception you forgot about. RIOT DONT GIVE A SHIT.naw im just playing lets hope riot hears about this every oen upvote this