Yasuo Balance Suggestion
I am aware this may have been addressed all over this time, I'm technically new to forums so here it goes anyways.
I actually believe Yasuo is almost okay in every aspect, my only problem is in how Wind Wall interacts with enemy skills;
To the point, I think it blocks way too many skills, with it's "projectile" block meaning pretty much "any skill that travels some distance between the caster and the target". This is too much, especially in Yasuo's role in the battlefield, there are support champs who would really love that kind of utility.
It dosen't even match the skill's "identity", balances lately have been trying to give that to champions anyways, so this opens up the perfect explanation as to why some things should just be able to bypass the the Nope Wall.
For example: ** Why does Wind wall stop magic**? Like Morgana's Dark Binding, Isn't Yasuo's dashing making him hard enough to hit for skill shots?
** Why does it turn Nami into a minion?** It blocks her completely! I understand her AA and heal being taken away, It may even justify deleting Aqua Prison (with a very solid argument), but why in the world does it obliterate Tidal Wave? It's just wind, no matter how strong Yasuo is, Nami is "The Tidecaller", it could at least lower the distance knock up effect or shorten the range after touching it, that is much more creative and it brings not just a believable nerf up but also gives Nami some pros as to why is she a good support pick in this season (big Nami fan!).
** Why does it have to "delete" every skill it can stop?** Wouldn't it make the game more interesting if instead of just deleting the skill it would randomly redirect it somewhere else for the remaining skill's travel distance? It would add some chaos to the field (wich is completely fitting to the wind element), it opens up strategies to both teams.
There are more skills that surely fit in this field but I'd like to leave it like this, just a suggestion guys, I hope I didn't waste your time, thank you!