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@Riot easy fix for Teemo Shrooms w/o ratio nerf

FusRoDont··1 votes·782 views

Teemo shrooms used to be annoying but avoidable, occasionally claiming the life of an unsuspecting low health champ. They are now a terror because of the vision changes that occurred coming into this season. Therefore I suggest that the vision of Teemo's shrooms also be changed along with the game. Instead of being completely invisible, shrooms should become visible at melee range(or shorter) and be untargetable by attack move so players can't just clear out the jungle by attack moving through it. Players would instead need to carefully move through uncharted territory clearing the shrooms as they see them. This way Teemo has counterplay but is still a viable champion only requiring smarter ult placement to be effective.

5 Comments

Sgathach2 votes

Alright, it's an interesting idea. As a Teemo player I am biased and just don't like it, I admit, but I'm trying to be objective. Even I've thought of this before to combat the issue of the shrooms, but I held steadfastly that the last line of defense a Teemo has mid to late game against the popular top laners are his shrooms.

I always had to be smart about my shrooms because after a while you just can't poke down a tanky top laner (unless you got fed, but usually you'd get ganked a TON and set back because people just hate Teemo) so after a while the only thing keeping me even was strategically placing my shrooms, going stealth, waiting for them to come up to me and popping up out of nowhere. The AP ratio nerf is fine for me because it means I can still be strategic.

This....hm, I guess it still allows for some strategy. But I can't find myself liking it either right now. I just don't want the stealth touched, but I admit that's my selfish desire.

FusRoDont1 votes

I have to admit that the stealth aspect of the mushrooms should stay because they are very thematic but I also believe that there has got to be give and take when there is a distinct lack of counterplay.

Bunny Bells1 votes

I had a similar opinion of this on the Pink Wards. It'd be nice if they got invis similar to Evelynn's.

I hate that you CAN'T do ANYTHING against Teemo shrooms. I hate it even more that a green ward can reveal a pink ward. This is a complete 180 from what the wards were intended to do. Green wards give too much information, and Pinks just are worth the 100 gp anymore. Now if they were invisible up until you came close to them like Evelynn (Even hidden from Green Wards just like she is) then that would be fantastic, and I would have no problems with them.

Anukari1 votes

Pinks have very strategic places where they ca be placed to give vision for well beyond the time limit a green can. (partly because people don't look there and partly because they are hard to see) I don't feel they are worth the price right now but they can be used it ways that are tactically advantageous. However to deal with Teemo, still screwed there

Anukari1 votes

I just feel like old oracles that falls off when you die should come back, but also with a time limit. Say Oracles costs 150g lasts 3 minutes or until death. Or something similar

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