With Readability Being an Emphasized Improvement on the Summoner Rift VU, What About the In Game UI?

HemiPoweredDrone·6/6/2014, 7:33:14 PM·2 votes·511 views

Now, I mostly have no problem with the HUD as a whole, and in fact I really like the UI in League over other MOBAs, particuarly the massive UI in DotA. My only problem is in the realm of readabilty, there is no problem with the UI at 100% scaling, but I know that I'm not the only one that likes to scale it down since I'd rather see more of the game than things like my skill icons. However, once you get to a certain scaling number the text on the UI, such as CD timers, are more or less unreadable. Is there any way that we could get this fixed? I mean, I'm fine with the size of the UI I have it scalled to now, but it'd be much nicer if I could have it even smaller while still being able to read my stats and cooldowns.

3 Comments

SolsticeEVE6/7/2014, 1:31:55 AM1 votes

hmmm, I thought cooldowns were in quite big numbers over the abilities? unless you scaled it to be extremely tiny. scallable text be also be very confusing for some new players too imo

0mega Z6/7/2014, 2:27:39 AM1 votes

i believe something is being added in the SR update