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Suggestion for Teemo Problem

JackAqua··4 votes·1,308 views

When you kill a trap with the red trinket the cooldown of the red trinket goes down.

13 Comments

Lokus1 votes

Basically, make teemo unviable. LONG LIVE Teemo item 3151

Knight Devout1 votes

They are already halving the AP ratio on shrooms. Bye Bye teemo. You will be missed. not.

NeroUS4 votes

He will not be missed. At the moment he can practically solo teams. I can't wait for hi to disappear.

JackAqua4 votes

I think by nerfing his scaling, Riot is doing everything they didn't want to do in other similar cases.
They're practically going against their own morals. Sure, they could nerf him if he's really OP. But they should just find another solution, because the problem started with item changes, not with Teemo, and so it should end with item changes.
If he's still OP after the changes, then they could tone him down :/

Edit : Btw I also hate playing against Teemo and I practically never play him myself.

Snailed2 votes

The problem with teemo shrooms right now is NOT his AP damage.. It is the fact that shrooms are invisible, they last an incredibly long time, and they can't be cleared as effectively as they used to in the Oracle era..

To clear shrooms now you end up using your trinket alot, but you can't do it effectively with just sweepers. The cooldown on Sweeping lens is too long, and teemo can place many shrooms in this time. And a shrooms life are very long (10 mins). ie. I think we lost a counter to his shrooms.

Riot need to either 1.) Make shrooms have a shorter duration that they are alive, like Shaco boxes;

or 2.) we need a mechanic to destroy shrooms.

option 2 could be that you make them become Visible at a short distance.. (ie. 150-200 units from the shroom).. This way you introduce a way counter teemo's long life shrooms without changing the way teemo works.

So when Teemo places a shroom they are invisible after placement, but have them become Visible when an enemy Champion walks right up to them. So at a small distance they become visible.. ie. 140/150 units (shrooms will detonate at 60 units range) so you have to be very close to see them at all. At that small unit distance, you run the risk of setting them off.

So now if your just walking through jungle, you will only see the shroom too late. unless you have awesome good reflexes. And ONLY if you have ample time to move through the jungle carefully, will you be able to see them and destroy them.

This at least gives you a way to get rid of them due to not having oracles anymore. I'd vote option 2 over 1.) if I was to give a preference.

NeroUS1 votes

It's actually funny. I'm not sure that they are actually harder to clear than they used to be. But, I do know that you can't blame the support now for failing to clear them.

An interesting change might be that the shrooms because visible when teemo dies.

Snailed1 votes

wow are you serious?? You really don't know anything about this game at all..

The7thKing1 votes

and your making it sound like the problem is SOLELY on the fact there invisible, they take like half your health away in one shroom -_-

Snailed1 votes

The half health thing only happens at the end of games.. I dont see this as a problem as most ultimates from other champs do the same thing at the end of a game also.. this means it is consistent with other champs..this is a good thing.. If there were mechanics in place to time out shrooms better then this also makes it less of a problem, like shaco's boxes.

But the youth of Riot stubbornly think they know the game better.

But invisibility is just toxic play straight in LoL due tot he fact that the mechanics are applied all wrong in this environment. (pointing at eve especially with that one.. at least twitch only invis for a small amount of time..)

PirSultanAbdal1 votes

Hopefully they won't make another incident with Teemo in the name of making him "more viable than ever" like they did with Skarner.

Also, all Teemo haters can just go screw themselves. Find a place far from this society, dig a hole and get in it. And stay in there forever.

an actual dog1 votes

teeto pls go

The7thKing1 votes

Teemo will not be missed, Now if riot got RID of him, we will love them eternally

Goth Skunk1 votes

My suggestion: Teemo shrooms now behave just as pink wards do, in that they no longer go invisible. Keep the AP ratio the same.

This means that to be as effective as possible, Teemo would be forced to place shrooms in the cover of brush, and the only way to detect them would be to continue to use sweepers, or to go into the brush yourself and see them.

Under the present mechanic, when up against a late-game Teemo, it is almost impossible to safely traverse your own jungle without stepping on a shroom you had very little chance of seeing. You and your teammates are thus forced to spread out and stay in a single lane, relying on minions as cannon fodder in case there happen to be shrooms placed in the lane.

With my proposed change, people can at least be given a fighting chance, while the mushrooms themselves still retain all of their potency. Mushrooms out in the open are completely visible and easy to disarm. If you trigger a mushroom you plainly saw, you deserve to take damage. Otherwise, if Teemo is forced to place all his mushrooms in brush to limit their detection, enemy players can still safely traverse their own jungle knowing that as long as they stay out of the brush, they should walk away unscathed. The brush by the tier 2 mid lane turret is the only brush that acts as a chokepoint, but it can still be avoided, or countered with item 3341

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