I just thought of some possible Quinn buffs

Sleipnir of Hel·10/20/2013, 10:09:40 PM·5 votes·629 views

It's pretty much just my opinion here, but I was just thinking there were a few things about Quinn that feel a little...weak. Here are some possible buffs:

Heightened Senses (W) Active: All area within range is revealed for 2 seconds. (2100 range)

Active change: Range revealed increased from 2100 to 2100/2200/2300/2400/2500

Active change: Duration increased from 2 seconds to 2/2.25/2.5/2.75/3 seconds

Tag Team (R)

Cooldown reduced from 140/110/80 to 120/100/80

Those are the only things that really feel like they need a change. Thoughts?

12 Comments

Enchalian10/21/2013, 5:08:48 AM4 votes

Have attack speed reduce the interval between when valor marks.

Tone10/21/2013, 2:21:45 AM1 votes

I do agree that Quinn's ult mid game has too long of a cooldown. However, her W is already fine as it gives attack speed and movement speed.

ZuVht0hK8i10/21/2013, 3:06:47 AM1 votes

Agreed with both of you, her ult's CD is a little frustrating. As for her W, the range change would be great, but then I wouldn't increase the duration. I'd rather the range increase over the duration if one or the other had to be chosen, but both would be awesome lol. :)

Eyrgos10/21/2013, 3:27:12 AM1 votes
  • Three Things I'd like to see:
    • 1) Give Vault untargettable frames just as it's making contact & right at the start of the flip-back (displacement or CC would still be able to affect Quinn for the majority of her dash-forward or flip-back)
    • 2) Have Vault predictably position your landing based upon relation to target at initial cast (as Vault has a tendency, on occasion, to whack out & throw you elsewhere--which seems to be related to enemy-pivoting combined with momentum, e.g. Tumble)
    • 3) Grant Valor Form W a "Grants lingering vision of enemy champions revealed for 2 seconds." (Like Clairvoyance, fits character/lore-wise, provides a cool niche, & fits with the rest of the Quinn-Valor kit transformation)
  • Additionally (just for fun), I had the idea to allow her to choose her landing spot when using Vault up to a 45deg maximum-angle... basically, press & hold E on target, then drag onto the direction you want to land (in an inverse-cone from your target, hence the 45deg.)
SoloDragoon10/21/2013, 8:18:50 PM1 votes

My issue with quinn besides her rushed textures, and over-all model, is her ult.

Its a cool idea on paper, but forcing her into a melee ranged on such a squishy champion with no consistent escapes really hurts her more then helps her.

Her chase potential is great, but that's really it. Most use her ult as a escape or as a last ditch effort to kill someone. I rarely see quinns ult beyond using it to catch up or run away.

Just my two cents.

ProfDrDeath10/25/2013, 5:57:43 PM1 votes

Of those, I'd really like to see the second change to Heightened Sense first. Shouldn't be too strong of a buff, anyway...

For her ultimate, I'd rather see something along the lines of: Consuming Harrier marks on Champions decreases the Tag Team's cooldown by 1-2 seconds each. This would accentuate Tag Team as a ganking tool in lane, while not making it overly strong from unconditionally lowering the cooldown.