Fix LUCIAN

DaHawk44··4 votes·931 views

The new low cooldown and no cost on dash SUCKS. . .he's SO BROKEN. I've got a mid lucian as I'm typing this dancing around all over the place. What you did. . .didn't work and he's worse. His dash needs cooldown and cost. . .this is WORST nerf I've ever seen. . .because it's like a MAJOR BUFF!

Please fix!!!

8 Comments

MrWaffler4 votes

Why do people still think Riot was trying to nerf him? They weren't... they were giving him a defined weakness while allowing his strengths to come through.

Lucian was a jack-of-all-trades; capable of performing safely or outright excelling at ALL stages of the game.

To compensate, Lucian was given a more distinct strength of being a mobile spell-weaving ruthless hunter while losing his ability to siege towers or stay completely safe in teamfights. Now he has to use his spells and dashing correctly to position well enough to be viable in fights, which gives him an obvious weakness.

PokladnicaZla2 votes

Thats true,but no cost on E?Isnt that an overdo?

AhhShucks2 votes

I would be totally fine with the dash having almost to cooldown if it didn't also remove slows. Right now Lucian is just crazy hard to play against unless you have a targeted stun.

Cerbearus1 votes

They are testing that out in PBE right now.

Hyrum Graff1 votes

I second what MrWaffler said. pre-4.12 Luc was strong at everything. New Luc is weak at sieging and needs to use his dashes very well to stay safe with his shorter AA range, but is stronger in his (IMO) cooler areas.

DaHawk441 votes

Ok, I see what Waffler is saying. . . My problem is I still think he's jack of all trades. I watched him take down our towers quickly by using a spells on minions then pounding turrets and using the double shot. Then he'd dash sideways pound a few more times and next thing you know turret is gone. I agrree - the dash shouldn't remove slows.

MrSc0tty1 votes

Nerfs are on PBE. Looks like the dash is losing the slow shrug at the very least.

MrWaffler2 votes

This is upsetting... This isn't Relentless Pursuit anymore.. this is... Pursuit.

There is nothing relentless about a short dash if you're exhausted. Oh, my dash covered half the distance I would WALK if I had my full movespeed, so what benefit was that?

I wouldn't feel like a ruthless badass anymore.

I honestly would only realistically see nerfs to his solo lane (Reduced damage to every successive target on Piercing Light? Culling's damage is reduced for every shot that hits the same enemy successively?)

With those kinds of hits to weaken his solo lane dominance and fortify a duo-lane ADCaster role

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