How to implement voice comms with randoms in a minimally toxic way

ShyImagoghnar·8/23/2019, 5:40:29 AM·1 votes·848 views

step 1. one-button opt-in on a per-game basis

2 Comments

Arcade Lulu8/23/2019, 8:26:00 AM1 votes

But that still wouldn't reduce toxicity Your idea is like a mute button in the tab, it just means that i don't have to deal with someone breaking the rules, but they still should be punished for breaking the rules. And it's quite impossible to accurately punish people if voice comms were a thing