Ranked MMR ELO LP slight change suggestion
My thoughts on ranked are that a lot of players get punished for doing well when their team either: feeds, leaves, ints, or just does poorly overall. When a player preforms optimally is it fair to cause them to lose something they work hard to earn? I would think the answer is rather obvious. My suggestion for ranked in SOLO/DUO is that if a player were to obtain a rank of S-/S/S+ that they should only lose about half or 75% of the normal calculated LP loss. This LP loss could be determined by what class of S that player reached during that game.
Well you might have a question about what this changes. If a player has to rely on themselves to play optimally this should decrease the amount of negativity towards other players. Mainly a loss is put on the entire team and everyone, even a player who carried their team out of a sink hole, ends up losing all that LP and that feeling is rather deterring. No one likes feeling that they are not rewarded or just being significantly punished when they are putting up high quality numbers or proving themselves in-game. This suggestion helps players that have been preforming optimally a chance to continually play at a high level even after a loss. They are less stressed about the rank as they are more focused on their overall skill and performance in the current game. This provides matches, even in the lower levels of play, to intensify and increasing skills of players at all levels of the game.
Another though and to take it a step further is that if a player obtains a D ranking that they are pushed back about 110% - 125% of the normal LP loss. This helps with placing them around the correct group of players at which they can preform better and work on their in game skills without continuous negative backlash from other players.
Players should be aware of this change and would help them understand a core concept of teamwork, but also self satisfaction when they perform well. Also, it is from experience that the negative feeling of doing so well and being impacted so severely causes (me personally) to dislike they game of League of Legends. When I would perform well and lose several games in a row, I would at that moment switch to another game because I felt like i have made 0 progress and wasted my time. It's not fun feeling this way and I'm sure i am not the only one that feels this way.
I personally think this would be a great test to run and hopefully we see something like this integrated into the ranking system soon.
Thank you for reading!