New Zac buffs are too op please nerf

Haedrig·9/27/2019, 4:26:11 AM·1 votes·1,075 views

I play Zac as my main and I played him this game (first time after the buff) and the differences were so easily noticable it was laughable. Your healing increased by so much when you hit lvl 6, it becomes borderline unfair. I played a 38 min and at the end of the game, I healed for a mind boggling 67 k. Compared to before the buff I played a 36 min game and healed for only 37 k . Almost double as much healing.

His old 4% healing from picking up blobs was good because it pushed people to learn to adhere to that unique mechanic of zac. Now, for people who have that etched into their brains, the amount of healing is busted. Even the spike from 4% to 5% felt overwhelming, but to have it go up by another 2% is crazy. It needs to be nerfed because it isn't fair to play against. To have your healing almost double late game is too powerful, I would take risks that I normally wouldn't because the buff made that much of an influence on me. It is way too much even when mitigated by a grievous item. It was fun being strong and having my main buffed, but to go from balanced to busted is not what i want for zac, he needs a nerf by at LEAST 1%, I wouldn't even be bothered if it was 2%, a 1% buff on him seems to be strong enough but in this current state, I feel that this would be more of a problem because he would start to get into the overpowered category of champions, think the healing an Aatrox of vlad receives, this is what it feels like to me. It shouldn't be in the game.

The change is so noticeable that even people who don't play the champion can recognize it, my duo and even my support who has almost never played zac could clearly see that he was in a state where he seemed really strong. Whether you nerf him now, or give it enough time for people to really notice and complain is how it will play out, all that's left is to wait

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