How is Riot suddenly following the "mobile trend" just because of one game?

I illustrate·2/17/2020, 7:20:44 PM·3 votes·2,093 views

Title. I don't understand why players are pointing their fingers at tft mobile saying they're neglecting balance to follow the "mobile trend" when it's only a pre-existing game being brought to mobile, out of the other fucking bajillion they're making for pc, such as riot forge games, the fighting game, project a, etc. They are SPREADING to mobile slowly but i still don't understand how you can say that them following the mobile trend is the reason for shitty balance decisions. I mean tft is literally just getting a fucking mobile port so i don't understand how the hell that is taking away from balance, and Wild Rift is mostly just taxing the visual teams and includes a few changes to fundamental balance (which arguably will be balanced much less than the pc version).

2 Comments

Worst Brad Japan2/17/2020, 8:34:38 PM2 votes

because China

MetaCosmos2/17/2020, 8:16:05 PM1 votes

Na, they're totally neglecting tft so they can focus on porting it to mobile, that being said it's not really something to bitch about. I want tft mobile so it's a sacrifice I'm okay with for the time being.