Shaco
Shaco Of the stuff here, I'd say Shaco's is most experimental. These changes reflect my understanding (which, admittedly, could be off) that Shaco players feel pretty crappy about their early game because they feel forced into putting points in a Q that yields them literally no damage on rankup. These changes hope to be power neutral alongside the Duskblade changes, but an increase in satisfaction. By flattening Q's invis duration to 3 seconds and removing the CD return mechanic, he should be able to put early points in his E while feeling like Q is still fulfilling its purpose. If he gets to max E, he gets more early game damage and has more control over the outcome of the early game. You'll notice that Shaco has the most significant changes, and that although his damage numbers are not being outright increased like others, his kit's damage should come online sooner and give him needed agency over the outcome over the game rather than relying on Duskblade 1-shots in the later parts. The E slow nerf is to offset some of the increased power of his very early ganks provided by a meaningfully longer invis duration. 3 seems like a reasonable maximum duration for his invis given that it used to be 3.5 pre-rework, and that was at a time when dropping a pink ward when he was around was much more effective than options against his current invis.
REMOVED :: Reduced cooldown on basic attacking after casting Q Q CD :: 16/15.5/15/14.5/14 >>> 16/14.5/13/11.5/10 Q Duration :: 1.5/2.25/3/3.75/4.5 >>> 3 E Slow :: 20/22.5/25/27.5/30% >>> 10/15/20/25/30%
Can we at least buff Shaco's E a little bit in terms of damage since it's getting a heavy Nerf on the slow early? Also perhaps give his damage back on Q since it's getting a giant Nerf late game with a loss of 1.5 seconds of stealth. His W is already incredibly unreliable late due to it being one shot as soon as it's placed and to counter it early all you have to do is walk around it or over it before it takes 2 seconds for the traps to start. I would be satisfied if Shaco's Box worked like a ward in terms of health, Q gets reverted and we get that damage back ( at least put that damage on rank 2 or higher ) or at least buff his E a little, better AP scaling would also be amazing.