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This company is going down the drain , I can't make a ticket.

Krandlerr··14 votes·5,085 views

I lost LP for disconnecting in a game but I came back and helped my team win the game. What you're saying is that if I disconnect I should just sit back and not try to come back and make my team suffer and die like a fucking kid with stage 3 cancer.

Would appreciate a response , thank you .

21 Comments

SugeMinPikk3 votes

{quoted}

I should just sit back and not try to come back and make my team suffer and die like a fucking kid with stage 3 cancer.

Yeah if you're disconnected or idle for more than 3 minutes, there's no point in coming back. You don't get credit for the win. Just go next.

Chermorg2 votes

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

Flawless Fetus7 votes

{quoted}

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

That's not silly to you, though? In the past, if my internet died I'd hot-spot off of my phone so I could get back into the game. Or if my PC randomly crashed I tried to get back in asap. Now that I lose lp regardless of win or lose, why would I come back? I'd rather play guitar for 30 mins and then start up another game. Lol.

DrCyanide4 votes

{quoted}

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

Why have the reconnect button at all then? I get some reduced LP gain if you think the person rage quit then cooled off and came back, but losing LP?

Also look at what happens when a person does get disconnected. They hit the reconnect button, which sends a request to Riot's servers. If that doesn't work they log out and log back in - more requests to Riot's servers. It's not like Riot can't see the person is trying to reconnect to the game.

Chermorg1 votes

{quoted}

Why have the reconnect button at all then? I get some reduced LP gain if you think the person rage quit then cooled off and came back, but losing LP?

Also look at what happens when a person does get disconnected. They hit the reconnect button, which sends a request to Riot's servers. If that doesn't work they log out and log back in - more requests to Riot's servers. It's not like Riot can't see the person is trying to reconnect to the game.

sends a request. Obviously, Riot’s servers aren’t getting that request. There’s no way for Riot to definitively tell, in all cases, whether a player is ragequitting or not.

EVEN STILL, the player leaves their team at an immense disadvantage - hence they do not deserve the win.

DrCyanide3 votes

{quoted}

sends a request. Obviously, Riot’s servers aren’t getting that request. There’s no way for Riot to definitively tell, in all cases, whether a player is ragequitting or not.

gets the request. You can't relog in by just sending a request, you have to receive a response. I don't believe I've ever heard of someone with connection trouble being unable to log in, most of their issues are connecting back to the server which is hosting their game.

EVEN STILL, the player leaves their team at an immense disadvantage - hence they do not deserve the win.

The player came back, which minimizes the disadvantage the team was at.

The team won, so evidently they weren't at an "immense disadvantage." Look at the match history, he was AFK from about 22:00 to about 31:00. Does that segment look like a team that was at an "immense disadvantage"? No, his teammates evidently played safe, and while they were still behind on gold they didn't fall drastically more behind on gold.

At worst the player should get 0 LP on a win, not lose LP. Losing LP means that you should completely give up on attempting to reconnect, because it doesn't matter - win or lose, you lose.

An LP loss even if you reconnect means you don't want the player to reconnect - period. That shouldn't be the way it is.

Chermorg1 votes

{quoted}

gets the request. You can't relog in by just sending a request, you have to receive a response. I don't believe I've ever heard of someone with connection trouble being unable to log in, most of their issues are connecting back to the server which is hosting their game.

You are already logged in at the time you reconnect. Reconnecting is separate from logging in, otherwise I could just stay logged in the client while AFK and claim "but I was trying to reconnect" while I really just fucked my team.

The player came back, which minimizes the disadvantage the team was at.

The disadvantage was from the 4+ minutes the player was inactive/AFK. You don't lose the game automatically unless you're AFK a significant amount of time - not just a minute or two.

The team won, so evidently they weren't at an "immense disadvantage." Look at the match history, he was AFK from about 22:00 to about 31:00. Does that segment look like a team that was at an "immense disadvantage"? No, his teammates evidently played safe, and while they were still behind on gold they didn't fall drastically more behind on gold.

People win games that are immensely unlikely all the time. Doesn't mean they weren't at an immense disadvantage. 9 minutes of AFK is certainly enough time that the team could've lost - or definitely had a much harder time winning.

At worst the player should get 0 LP on a win, not lose LP. Losing LP means that you should completely give up on attempting to reconnect, because it doesn't matter - win or lose, you lose.

An LP loss even if you reconnect means you don't want the player to reconnect - period. That shouldn't be the way it is.

An LP loss if you are away from the game for a long time means that Riot doesn't want players to think that there are not consequences for leaving. The system is designed to take into account the technology of players (hence why players have not gotten penalized for 5-6 minute AFKs but some have for as low as 4 minute AFKs). If a player is making a legitimate effort to reconnect immediately after a technical issue, they will not have this problem. If a player is having outside issues, that's not Riot's problem, and is indistinguishable from someone leaving.

The loss of loot, rewards, and LP is because they basically forced their team to lose. Yes, it's possible to win a 4v5. But teams shouldn't have to try to win a 4v5. That game is a loss in fun the second the player AFKed.

DrCyanide3 votes

{quoted}

You are already logged in at the time you reconnect. Reconnecting is separate from logging in, otherwise I could just stay logged in the client while AFK and claim "but I was trying to reconnect" while I really just fucked my team.

We both know what actually happens. Someone hits "reconnect", and if that doesn't work then they re-log. As I said before, the log-in service almost always works, which means the issue is with Riot re-connecting someone to an existing game. It's not like clicking the "reconnect" button doesn't send data to a Riot server, which means that the reconnection attempt is logged somewhere on Riot's end.

That's nothing at all like leaving your client up and logged in.

The disadvantage was from the 4+ minutes the player was inactive/AFK. You don't lose the game automatically unless you're AFK a significant amount of time - not just a minute or two. [...] If a player is making a legitimate effort to reconnect immediately after a technical issue, they will not have this problem. If a player is having outside issues, that's not Riot's problem, and is indistinguishable from someone leaving.

I feel like you've never tried to troubleshoot a connection before, much less on a PC that's not using a SSD. It can take you 4 minutes just to reboot your computer and get League back up after the reconnect and relog failed. Rebooting your computer is a legitimate and basic step to troubleshoot connection troubles. You're basically guaranteed to be AFK for the "significant" amount of time unless you've got an SSD.

Ironically, AFK for a minute or two being OK is more likely to cover someone who decides they just want to use the bathroom mid game or fix themselves a snack than someone trying to fix a connection issue.

People win games that are immensely unlikely all the time. Doesn't mean they weren't at an immense disadvantage. 9 minutes of AFK is certainly enough time that the team could've lost - or definitely had a much harder time winning.

Yes, but the game didn't end in that time. The OP was able to rejoin and help his team win. For which they were basically told "You wasted your time, it's a loss for you regardless."

An LP loss if you are away from the game for a long time means that Riot doesn't want players to think that there are not consequences for leaving. The system is designed to take into account the technology of players (hence why players have not gotten penalized for 5-6 minute AFKs but some have for as low as 4 minute AFKs). [...] The loss of loot, rewards, and LP is because they basically forced their team to lose. Yes, it's possible to win a 4v5. But teams shouldn't have to try to win a 4v5. That game is a loss in fun the second the player AFKed.

An LP loss when you win means Riot wants you to give up if you have connection issues. There's no reason to reconnect and help your teammates if you're going to be hit with a loss regardless.

Someone trying to do the right thing (reconnecting and playing the next 10 minutes of the game, and winning) should not be given the same punishment as someone who didn't manage to reconnect or who rage quit and just left. 0 LP gain on a win would still be a punishment (nothing gained) without being as pointless as losing LP even on a win.

Chermorg1 votes

{quoted}

We both know what actually happens. Someone hits "reconnect", and if that doesn't work then they re-log. As I said before, the log-in service almost always works, which means the issue is with Riot re-connecting someone to an existing game. It's not like clicking the "reconnect" button doesn't send data to a Riot server, which means that the reconnection attempt is logged somewhere on Riot's end.

That's nothing at all like leaving your client up and logged in.

I feel like you've never tried to troubleshoot a connection before, much less on a PC that's not using a SSD. It can take you 4 minutes just to reboot your computer and get League back up after the reconnect and relog failed. Rebooting your computer is a legitimate and basic step to troubleshoot connection troubles. You're basically guaranteed to be AFK for the "significant" amount of time unless you've got an SSD.

Ironically, AFK for a minute or two being OK is more likely to cover someone who decides they just want to use the bathroom mid game or fix themselves a snack than someone trying to fix a connection issue.

Yes, but the game didn't end in that time. The OP was able to rejoin and help his team win. For which they were basically told "You wasted your time, it's a loss for you regardless."

An LP loss when you win means Riot wants you to give up if you have connection issues. There's no reason to reconnect and help your teammates if you're going to be hit with a loss regardless.

Someone trying to do the right thing (reconnecting and playing the next 10 minutes of the game, and winning) should not be given the same punishment as someone who didn't manage to reconnect or who rage quit and just left. 0 LP gain on a win would still be a punishment (nothing gained) without being as pointless as losing LP even on a win.

I'm sorry, but I think you have little if any understanding of how internet connections work, and until you're able to accept that, there's no point in discussing this with you.

You want a unicorn solution that doesn't exist, and you want to be able to threaten to leave without as much penalty. That's not going to happen.

DrCyanide1 votes

{quoted}

I'm sorry, but I think you have little if any understanding of how internet connections work, and until you're able to accept that, there's no point in discussing this with you.

You want a unicorn solution that doesn't exist, and you want to be able to threaten to leave without as much penalty. That's not going to happen.

I am a computer programmer. I passed my required classes on internet protocols and networking. I've run servers, both my own and for companies I've worked for, and as part of that I've watched those server logs and seen the connections being made to them. There's a very good chance I know more about how the internet works than you do.

While I'd be happy to discuss any particular point you're confused about, the "how you could tell someone was trying to reconnect" part was the side discussion, not the focus.

I'll spell out the focus for you as clearly as I can here:

The focus was "If you come back and help your team win, you should get LP >= 0". Losing LP after battling to reconnect and battling to win sends a message that it's better to leave your teammates to 4v5 than to spend your time trying to re-connect and win.

IAintDarius4 votes

{quoted}

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

Because literally the only possible way someone could have disconnected was if they rage quit. /s

Reptile01 votes

{quoted}

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

It should be noted at this man did not rage quit the game. His computer crashed. He did not leave, He had a technical issue.

Nut on my Butt3 votes

{quoted}

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

You can't be serious.

TwitchInMyPants1 votes

{quoted}

You still left your team at a disadvantage and you really hurt the chances of winning. Their ability to carry without you long enough for you to reconnect doesn't mean you deserve any credit for that.

Furthermore, if they did give credit, it'd make people think it's okay to leave as long as you come back.

You can give partial credit to incentivize coming back while still being a punishment, people won't want to leave and lose LP.

Though having literally 0 credit given is absurd and you can probably guess the general opinion based on votes lol. Your team is at a disadvantage being 4v5 an entire game and it almost guarantees a loss, wheras coming back and making a comeback with the team even if its a bit late IS worth credit. 20+ minutes and missing 4 minutes isn't even 20% of the game time gone. Is it bad? Yes, but its worse to not even show up and the current design basically says "Well you were missing for even a tiny bit of time, you might as well stop playing and let your team lose"

Purgance1 votes

[deleted]

Manslayer4 votes

{quoted}

<removed by moderation>

Jesus christ...

TheCodeisCupCake1 votes

{quoted}

Jesus christ...

what happened lol

Manslayer1 votes

{quoted}

what happened lol

What the guy said, it was like my lord. I wont try to paraphrase or copy it but it had a lot of racist stuff, some things about doing bad things to your own body and a few other things. All directed at Riot.

Echostormxx1 votes

Pretty sure the advisor isn't listening to what you're saying at all. What the fuck is the point of reconnecting if you automatically lose LP? Doesn't make any sense to me lol. If they leaave repeatedly then they should be punished. If it's the occasional wifi disconnect for 10 minutes, I don't think it deserves an LP loss.

Purgance1 votes

WAIT WAIT WAIT WAIT, WHY IS A SILVER 5 TRYING TO TELL US HOW THE GAME SHOULD WORK?????? AND HE'S A MOD?

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