I cant do champ re-rolls anymore?

Idarenotspeakit··3 votes·375 views

For this reason only i have saved up some champion shards so that i may re-roll them into a champ i don't have. With Zoe fresh out of the gate why am i not able to re-roll for this champ i can do so for wards and skins but not a champion this has to be a bug.

7 Comments

The Darius King2 votes

Nope you're no longer able to reroll champs

darknuke2 votes

I did not know champion re-rolls were going away. I thought I did my research too. I held onto ALL my champion shards in order to keep them specifically for re-rolls. I own all champions, so this was my way of getting the new ones.

Riot should've given us a way more obvious heads up or the ability to get the BE bonus post-pre season for those of us who didn't get this notification. Except for the fact that this is complete bullshit in the first place. This is some EA level fuckery.

I didn't even know to check this until today, which was the first day I've logged in since Zoe came out.

Taeseuk1 votes

You were warned this would be removed and advised to reroll / disenchanted any and all shards you would not want before the update so you got the most out of your shards.

However the ability to reroll champions has been removed due to riots update from ip to blue essence, the change makes rerolls ineffective for riots vision of the system as you'll get more shares of the same champion than you did before.

Busty Demoness3 votes

{quoted}

You were warned this would be removed and advised to reroll / disenchanted any and all shards you would not want before the update so you got the most out of your shards.

However the ability to reroll champions has been removed due to riots update from ip to blue essence, the change makes rerolls ineffective for riots vision of the system as you'll get more shares of the same champion than you did before.

Nope. The real reason is to punish players who already have most of the roster and push for champion RP sales. That's the only reason to remove the feature.

They already said the system is designed to push for Champion RP sales. Disabling the rerolling of champion shards prevents players from getting more value out of 450 shards.

Taeseuk1 votes

[{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=370mi49x,comment-id=00010000,timestamp=2017-11-21T18:58:47.837+0000)

Nope. The real reason is to punish players who already have most of the roster and push for champion RP sales. That's the only reason to remove the feature.

They already said the system is designed to push for Champion RP sales. Disabling the rerolling of champion shards prevents players from getting more value out of 450 shards.

Where did riot themselves say that this was to push for champion rp sales? I have read a lot about the blue essence change and not once seen them state that as a motif for then so please show me your source.

Busty Demoness2 votes

{quoted}

Where did riot themselves say that this was to push for champion rp sales? I have read a lot about the blue essence change and not once seen them state that as a motif for then so please show me your source.

Riot Cactopus did all but say it directly.

[{quoted}](name=Riot Cactopus,realm=NA,application-id=3ErqAdtq,discussion-id=o1hsbxt5,comment-id=001b0000000000010001,timestamp=2017-09-05T21:54:33.565+0000)

So you basically want to know why it wasn't a higher percentage, right? I do think that's a fair question and we owe you an explanation, so let me take a shot at it (I'm stealing parts of this from other stuff I've been writing today on the boards):

To understand this you have to understand our business model. We use the money we get from sellings things to make the game better. Giving away IP means we make less money, because it cuts into future sales of champs for RP (and that's a big part of the business model for our game). It's how we get money to reinvest in the game with new features that make the game better for everyone.

So what we're doing with the rune rewards is giving up a portion of our revenue. Why, then, are we giving back some blue essence for each tier three rune you ever bought? Why not give nothing in exchange for runes, if it hurts revenue? The answer is that we understand that it feels bad to have something you paid for suddenly become free for other people. Given the broader context of how positive the upcoming runes changes are for the game, we think that giving a little something back is the right thing to do for players and for the long-term health of the game.

The goal with the rewards we've announced is to recognize the time you’ve spent getting Runes and reward you fairly for it, without going overboard and hurting ourselves financially. That's the most straight and honest answer I can give you.

Now, while this is in regard to the rune refund and not the BE system itself, it shows that they are pushing for more champion RP sales. They don't want to admit it's simply a short term loss.

And if you look at the system as a whole, namely how you can typically only get currency upon level up or First Win, you'll see they've deliberately pushed the grind towards being even more grueling (despite the possibility of getting more currency overall) and making it even more difficult to unlock champions without spending RP.

Yes, I understand there's more than 2 ways to get BE, such as hextech loot and honor capsules dropping champion shards. However, since both of those are RNG/Limited, you cannot rely on them as a source. The grind feels even worse than before and Riot has even said "playing more often might reduce your ability to unlock champions".

[{quoted}](name=Riot Cactopus,realm=NA,application-id=yrc23zHg,discussion-id=8h0YpEWl,comment-id=00150006000100010000000000000000000000000000,timestamp=2017-09-05T01:13:41.028+0000)

This is why we keep stressing that the new system isn't going to slow down the rate at which you earn champs. For players like you, you're almost certainly going to be earning them faster than before. The only folks who might earn champs a little more slowly are the people who play tons of games every day and reach a very high level. And even then it's only going to feel a little slower for them because we're putting more power into the First Win of the Day (it'll give a lot of bonus XP). So I don't think you have anything to worry about.

I'm extremely unhappy with the changes and thankful I completed the grind well before this mess of a system was introduced. Cactopus may have been the messenger, but it's still a lot of crap from Riot simply to push the envelope on how they commonly treat players.

Idarenotspeakit1 votes

This sucks i have read on there official post that they would be converting all ip to blue essence and there was going to be a restructuring of the system but it never once said that i wouldn't be able to re-roll for new champions anymore. If i knew that was the case i would have converted my shards to blue before the update they pulled the rug right out in front of me on this one. I don't usually play more then once a day these days because of the new system and other factors in my life but in short is because i can longer grind for currency in game i would have to purchase a xp boost then grind for those amount of days wondering if there is a payoff? at some point and if the payoff was worth the effort in me obtaining levels just to get a portion of blue essence (which i don't know how much i would get and when the next milestone would be for leveling my account). Me personally i just don't like how i have to take a shot in the dark on how much of my time i can spend in game hoping to be properly awarded for my progress.summoner 3

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