Starting my next rework concept (Tryndamere), but need some inside.

HyperTechno·3/7/2019, 3:16:52 AM·1 votes·857 views

I am not planning on changing a lot, I feel like his kit is well designed, but needs an update. However, I have not played Tryndamere, so before I start making my concept I need some things from players about wanted changes, loves, and hates.

Here is what I have in mind so far. I want to change his Q and E, remove his RNG from his passive, and make his Ult a little harder to activate.

P: Removal of the Crit stacking, but will add AD to the stacking instead.

Q: Will give attack and movement speed per Q (Max: 4 or 6), but he consumes a small amount of fury per Q, fury consumption increased by each stack. It will have a small cooldown, approximately 2 to 4 seconds.

E: Still in process, but will not be the same because of the new Q. I want it to react with his W, but I am unsure.

R: Can only be activated when in full fury. The change allows me to give more power towards his other abilities, it also for the people who hate the ability and how easy it is to activate.

Simply put, I want Trynd to be a lot more skill full, but still easy to play. Basically, noob friendly, but also rewarding for the masters. I also want him to be fun to play, see, and fair. I am envisioning this huge mighty man running at you, rather than spinning around like an idiot (that is Garen's job, lol), building fear in you as he catches up. I do not want Trynd to depend on crit items to make his passive the most effective, I would rather want to see it as an item over it being a champion passive.

This all right now, but let me know.

1 Comments

Phieldworker3/7/2019, 6:35:29 AM2 votes

For R instead of it needing full fury the duration can be dependent on his fury upon activation. Like if he has no fury it’s a 2 second invincibility. That kinda thing.

I was thinking because riot mostly want to get rid of AA heavy fighters maybe they can make him like Darius. Still has a lot of autos in his moves (this can go with your passive) but also has two damaging abilities to weave in there too. That way it’s not just slap slap slap slap, spin slap slap slap until dead.

And his w can be a taunt if they are facing him and close enough while it can keep its current iteration if they are facing away from him.