Starting my next rework concept (Tryndamere), but need some inside.
I am not planning on changing a lot, I feel like his kit is well designed, but needs an update. However, I have not played Tryndamere, so before I start making my concept I need some things from players about wanted changes, loves, and hates.
Here is what I have in mind so far. I want to change his Q and E, remove his RNG from his passive, and make his Ult a little harder to activate.
P: Removal of the Crit stacking, but will add AD to the stacking instead.
Q: Will give attack and movement speed per Q (Max: 4 or 6), but he consumes a small amount of fury per Q, fury consumption increased by each stack. It will have a small cooldown, approximately 2 to 4 seconds.
E: Still in process, but will not be the same because of the new Q. I want it to react with his W, but I am unsure.
R: Can only be activated when in full fury. The change allows me to give more power towards his other abilities, it also for the people who hate the ability and how easy it is to activate.
Simply put, I want Trynd to be a lot more skill full, but still easy to play. Basically, noob friendly, but also rewarding for the masters. I also want him to be fun to play, see, and fair. I am envisioning this huge mighty man running at you, rather than spinning around like an idiot (that is Garen's job, lol), building fear in you as he catches up. I do not want Trynd to depend on crit items to make his passive the most effective, I would rather want to see it as an item over it being a champion passive.
This all right now, but let me know.