Idea for inevitable Azir rework

Tyranicaltom··2 votes·258 views

I love Azir with all my heart as he is at this current moment, but I know riot feels an Azir rework is inevitable. My idea for the rework is to allow the player to choose which path they want to take in game (like kayne's 2 forms). I think it would be better, than the current plan to completely shit on Azir, to allow the players to choose in game whether they want to be be the short range drifting god or to be the long range puppet master with no shurima shuffle. Just an idea. Let me know what you all think. It really breaks my heart that they are going to change the way he is right now, but I guess they feel there is nothing they can do in As it's current state. Imo he is such a challenging champion to play, but rewards the player in some beautiful gameplay if they take the time to learn him

5 Comments

Busty Demoness1 votes

Just ditch the long range poke.

Keep the shuffle, because that still allows a telegraph and is a display of skill.

Summoning a soldier to do AOE damage lacks counter play.

Tin of sardines1 votes

[{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=1GbXY5tA,comment-id=0000,timestamp=2017-08-24T03:04:32.990+0000)

Just ditch the long range poke.

Keep the shuffle, because that still allows a telegraph and is a display of skill.

Summoning a soldier to do AOE damage lacks counter play.

[slayer-pantheon-thumbs] not that I like the change suggest, but the way it said. still, the rework team is gonna loose sleep over this problem. is a to be or no to be situation. there's no right answer, only sorrow and solace.

TwitchInMyPants1 votes

[{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=1GbXY5tA,comment-id=0000,timestamp=2017-08-24T03:04:32.990+0000)

Just ditch the long range poke.

Keep the shuffle, because that still allows a telegraph and is a display of skill.

Summoning a soldier to do AOE damage lacks counter play.

They designed him as a "minionmancer" tho

IMO get rid of E, maybe keep R, fuck the passive and make sure to keep his W + Q. Yes it might eat up his power budget and feel oppressive, but there's characters with longer range stuff and more active mobility (Ziggs for example) that are allowed to have it simply because the damage is more delayed. Honestly I'd be ok if he lost his mobility entirely to buff his soldiers or R for example, they could give him some kind of Taliyah style passive to allow roaming to compensate but increase the amount of soldiers he can have out or lower Q CD. Spamming and managing soldiers IMO is what makes Azir feel like Azir.

Btw I don't expect all of those changes to happen, these are mostly speculative ideas. Like he can keep the turret and keep/buff the R if his E is removed for something else, for example. Or you can remove the turret and give him a new passive and shift the power budget. There's a lot of options here since his kit is pretty basic.

Busty Demoness1 votes

{quoted}

They designed him as a "minionmancer" tho

IMO get rid of E, maybe keep R, fuck the passive and make sure to keep his W + Q. Yes it might eat up his power budget and feel oppressive, but there's characters with longer range stuff and more active mobility (Ziggs for example) that are allowed to have it simply because the damage is more delayed. Honestly I'd be ok if he lost his mobility entirely to buff his soldiers or R for example, they could give him some kind of Taliyah style passive to allow roaming to compensate but increase the amount of soldiers he can have out or lower Q CD. Spamming and managing soldiers IMO is what makes Azir feel like Azir.

Btw I don't expect all of those changes to happen, these are mostly speculative ideas. Like he can keep the turret and keep/buff the R if his E is removed for something else, for example. Or you can remove the turret and give him a new passive and shift the power budget. There's a lot of options here since his kit is pretty basic.

Ziggs might have longer range, but it's telegraphed, costs more mana and is delayed. Azir does not have that same weakness and can attack much more readily.

I don't mind a minion-focused champ but for Azir I think the shuffle aspect works better. In addition, if Azir is going to keep the poke, he's gonna need to lose the shuffle and a TON of other safety.

TwitchInMyPants1 votes

[{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=1GbXY5tA,comment-id=000000010000,timestamp=2017-08-24T09:16:20.854+0000)

Ziggs might have longer range, but it's telegraphed, costs more mana and is delayed. Azir does not have that same weakness and can attack much more readily.

I don't mind a minion-focused champ but for Azir I think the shuffle aspect works better. In addition, if Azir is going to keep the poke, he's gonna need to lose the shuffle and a TON of other safety.

Removing the E means losing the shuffle but I think that's fine if he gets a lighter form of mobility or extra utility, Riot usually makes pretty good designs for low/no mobility champs. And I think the shuffle is a cool idea but its more of a short term playmaker than the thing that identifies him. And really Ziggs Q I brought up and acknowledged its more telegraphed, Azir's combo is way faster so maybe you could cut power from the Q. It doesn't have to be exactly the same as is, but I think repositioning your soldiers and autos based around your soldiers is a good idea. Maybe if it lost range or the slow but it could stack twice and was a lower cd you could have a new version of the W/Q where you micro your soldiers more but its less oppressive since it isn't this super long range fast acting damage tap.

I mainly insist that it keeps both of those spells mostly as is, he's a character revolving around a unique auto and minions by design and his ultimate seems more designed as a peeling tool given allies can move through it and the soldiers are meant to prevent dashing, they chose to cut duration to keep the shuffle so that may take priority in a rework but I don't think deleting his ranged fighting would be good for his design. That's not the same as saying they can't shave range, I think the Q is a good place to do that, but W starts short range and good management of the soldiers is what makes a good Azir and its what makes him satisfying to play.

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