Skip to content

Remove surrender from ranked Q

kira helion··2 votes·1,085 views

Ranked queue is where you have come to test your mettle and give it your all. Surrender is something out of place in this arena. Its like you're going to the superbowl; Oh except you can at any moment get scared and decide to run with your tail between your legs.

In every game there is winning and losing. Surrender takes out the healthy experience of loss. There are good defeats and bad defeats but everyone one of them teaches you whether you like it or not. A lot of negativity in league is from people being stressed out. Not learning to lose gracefully only adds to this negativity. Also there are plenty of mechanics within the game that actually reward tenacious plays. You get to see none of those when you cut down your games.

Now life happens and people have to go or whatever. After all ranked is not LCS so perhaps allow one surrender a day when IRL requires people to leave early or you are about to get hit by a hurricane or the like.

9 Comments

redniwediS4 votes

I would join the queue with surrender. I'm going to try and win every game, but when I sit down to play I'm there to play for a while, not just one or two games. If I start to tilt and my team is losing morale I feel it's better for everyone to just cut our losses early. Sure we could stick it out and maybe win, but I'll be in worse shape for my next game as a result.

Pandemic Punch3 votes

Remove the, "No" vote from surrender is more like it.

MagicFlyingLlama2 votes

Surrender should at least require some additional conditions, defeatism runs too strongly in bad players.

I see a large number of games that could easily be won thrown when a team decides their late-game comp is hopelessly (3 kills) behind at 15 and forfeits.

DotEleven3 votes

{quoted}

Surrender should at least require some additional conditions, defeatism runs too strongly in bad players.

I see a large number of games that could easily be won thrown when a team decides their late-game comp is hopelessly (3 kills) behind at 15 and forfeits.

Great, while I have too many where it's 25 to 3 , 6 towers down, 3 dragons and my teams like "We can still win this" while they have Vayne/Syndra

kira helion2 votes

{quoted}

Surrender should at least require some additional conditions, defeatism runs too strongly in bad players.

I see a large number of games that could easily be won thrown when a team decides their late-game comp is hopelessly (3 kills) behind at 15 and forfeits.

IMHO Blaming players is not the answer.

We are all human after all and fortunately we are all fairly bad players; Just imagine if every other game you wound up against some LCS level shenanigans. Going through bronze to gold, I'd say most players (>80%) in ranked play have decent grasp of game mechanics and attitude and planning pretty much make the difference.

We are all shaped by our experiences. League no doubt shapes us as we spend more and more time with it. LoL does tend to bring out some absolutely horrendous behaviour from what I hope are otherwise decent human beings. Putting people under stress definitely brings out some of their sleeping demons.

Now in the current scheme of things as soon as things start to go downhill people prepare for surrender. That is how our attitudes are shaped by the current system. Once folks enter this mode, their energy and team spirit pretty much vanish and that is the end of that.

There is though a lot of longer term carrots that already exist in the game such as limiting the snowballing of champs, greater rewards from taking downs on high value targets and a whole bunch of other game mechanics. But we get to see none of that because theres an easy button that sets you up for the same surrender cycle to repeat again and again.

MagicFlyingLlama1 votes

[{quoted}](name=kira helion,realm=NA,application-id=yrc23zHg,discussion-id=12EPqayw,comment-id=00000001,timestamp=2018-05-01T22:37:54.367+0000)

IMHO Blaming players is not the answer.

We are all human after all and fortunately we are all fairly bad players; Just imagine if every other game you wound up against some LCS level shenanigans. Going through bronze to gold, I'd say most players (>80%) in ranked play have decent grasp of game mechanics and attitude and planning pretty much make the difference.

We are all shaped by our experiences. League no doubt shapes us as we spend more and more time with it. LoL does tend to bring out some absolutely horrendous behaviour from what I hope are otherwise decent human beings. Putting people under stress definitely brings out some of their sleeping demons.

Now in the current scheme of things as soon as things start to go downhill people prepare for surrender. That is how our attitudes are shaped by the current system. Once folks enter this mode, their energy and team spirit pretty much vanish and that is the end of that.

There is though a lot of longer term carrots that already exist in the game such as limiting the snowballing of champs, greater rewards from taking downs on high value targets and a whole bunch of other game mechanics. But we get to see none of that because theres an easy button that sets you up for the same surrender cycle to repeat again and again.

Bad players are different from whiny defeatist children that are playing ranked to yasuo pubstomp instead of climb, and just drag everyone down to bronze V with them when they dont get first blood.

Seer of Mind2 votes

Removing surrender is like saying you'd rather spend 50mins in a game that you know you're losing. If anything make it close if it gets two no's.

Nsane2 votes

I'd join the proper queue.

kira helion1 votes

I wonder if this discussion is reflective of the whole community.

Seems like people don't want to play even matches. They just want to fight the game where they get ahead by chance. Of course riot wants us to play those even games and hence forces us to fight even games.

Is this the source of elo hell?

More from General Discussion