Thoughts about Zac and his rework from the midseason tank update

dome025··20 votes·26,418 views
Zac

So recently I got reminded of Zac´s mini rework from the midseason tank update (see link above). And I wanted to share my opinion about my favourite slimy boy.



In my opinion Zac´s rework wasn´t that good even though it achieved its goals.

Goals for the rework were as following:

  • His kit shouldn´t encourage him to activate all his abilities in a single burst for maximum damage, instead of spreading them out to disrupt the enemy team
  • After intiation there is little variance or mastery in his combat (only sitting on target spamming q and w)
  • Shift some of his reliable damage in additional forms of CC
  • Expand on his "blob man" fantasy
  • Stretching strike doesn´t explore good enough on the stretching punch fantasy and has a similar output as his w (aoe damage when you´re right next to someone)
  • Let´s Bounce! should feel different to Wukong´s ult (not be just a more chaotic version of it) and should also be a potential teamfight-defining ultimate

See the post linked below for more and more accurate details: https://boards.na.leagueoflegends.com/en/c/developer-corner/vLEjALxZ-mid-season-tanks-update-zac

I agree with some of these points:

  • His kit shouldn´t encourage him to activate all of his abilities at once.
  • He should have some variance and mastery in his combat pattern.
  • As primarily being a tank he should have more cc and less reliable damage (however his offbuilds like full ap or ap bruise shouldn´t have been killed).
  • Stretching strike should explore the idea of a stretching punch better.

What I disagree with:

  • His old ult felt already different than Wukong´s ult even if it didn´t look like that on paper and it had indeed the potential to define teamfights.
  • Generally, I disagree with the sticky thematic they used when they reworked Zac.

What are my problems with this reworked Zac ?

Visuals:

His new Q looks weird. If you watch the Q preview in the client you can see that Zac grabs Viktor and then his arm returns back to normal while Zac is tethered to Viktor in a weird way. Same happens when he autoattacks Twitch, but since the animation of him punching his targets together starts right after he grabbed Twitch it´s harder to notice.

His Q just looks so weird and ugly and out of place. Something you would rather expect from an early access game.

Gameplay:

  • His Q feels unsatisfying sometimes and even his ult sometimes feels like that.

    It feels unsatisfying to use his Q in a 1vs1 situation in which you can´t let two targets collide with each other. Of when enemies stand too far away from each other and you have to leave the green indicator to still use the second part of your q and your opponents just fly a little bit towards each other but don´t collide.

    His ult feels unsatisfying because it is too much team reliant instead of his old ult. You can do a perfect ult and it means nothing if your team doesn´t follow up. And again it´s not really useful in 1vs1 situations. With his old ult you were able to at least disengage (knock back while you wre able to move around) in a 1vs1 situation with it, nowadays you just do a little bit of damage to the enemy and if you aren´t near an allied towers or champions you are still in trouble of getting killed, because you jumped away with them.

  • His Q still doesn´t deliver on the stretching punch idea. Ironically it achieves the opposite.

    On one hand because of how you cancel your Q if you leave the green indicator and go to far away from it (also when both enemies don´t collide cause you left the indicator). On the other hand do I imagine a powerful punch full of momentum. I would think of how Monkey D Luffy from One Piece would swing his arm back to punch his enemy with full power.

    It rather feels like he is just grabbing near enemies and punching them together.

  • His Q doesn´t let you show some mastery.

    You simply use the skillshort part on a minion, if you know it isn´t safe that you hit your target with it, and then autoattack you target. Which has almost the same impact as when you do it otherwise. And during teamfights players are standing close to each other so that landing the skillshot part isn´t too hard. You could actually make it two autoattacks with extended range and from a skill/mastery standpoint it wouldn´t make much of a difference.

  • The combination of his e and his ult makes him stronger in organized play than in solo q. It´s just that he has a higher range to engage from which makes it also unexpectedly (if you don´t have sight everywhere) and his strong ult which both combined pose a danger for the enemy carries. However it doesn´t bother me that he is stronger in organized play than solo q but it´s still worth to mention since there are players who are bothered by it especially because his old ult was fine and didn´t make him strong in pro play while weak in solo q.

Theme:

What I dislike the most about his rework is how they changed his theme from being bouncy to being sticky. I loved old Zac for what he was: a bouncy and energetic character. His rework makes him feel less bouncy and energetic but more clunky and sticky.

What could be done?

  • Revert his ult. It had an already teamfight-defining potential and it felt very different to Wukong´s ult even though it looks otherwise on paper. With Zac´s old ult you were able to be more creative with it, especiall since you were able to change your position with it to knock back your opponent from a different angle while you just want to knock them up with Wukong´s ult. Alone his animations made it feel unique.

    His reworked ult is as much straight forward as Wukong´s ult now with less creativity than before (no ulting your enemies into your Nunu´s ult isn´t really creative since that´s how you should use it).

  • Rework his Q.

    Make it feel more bouncy and energetic while giving him some variance to his combat pattern and allowing some room for skill/mastery.

    An idea for a possible new Q:

    Q(Stretching Strike): Zac swings his right arm back and after a brief delay he swings it forwards knocking back opponents he hits with his fist. After his arm reach maximum length he increases the size of his fist and after another brief delay swings it back to him knocking opponents to him.

    It´s basically a skillshot which consists of two parts. The first part knocks back enemies. Then the skillshot changes its shape and knocks enemies to Zac. It has counterplay in it, allows some variance in his combat pattern and has room for skill/mastery. It also explore the stretching punch idea while it feels bouncy.

  • Give him his scalings back on his abilities.

    He shouldn´t do extreme damage if he is building tank but he should be able to build full ap or ap bruise like he used to.



However I just wanted to give some thoughts about Zac and hope that some still remember and think about League´s slimy boy.

21 Comments

Teridax6811 votes

I feel the new Q was just not well thought through: the dev who worked on the new kit clearly intended for Zac to use the skillshot component on a champion, and then attack a minion, but completely failed to realize that doing the opposite was much easier to do. As such, we were left with an ability that had much less counterplay than was intended. I like the idea of Stretching Strike as a telegraphed knockback, and I think Zac in general should be a champion who punishes clumped-up teams by spreading them out.

As for the ult, I'm not personally a fan of the old ult, though I agree the current version has some problems. The central issue is that its telegraphing conflicts with the hard CC on his E, meaning that Zac can dash from a huge distance, lock down enemies, and give them far too little time to react before displacing them back onto his team. Either the ult or the E displacement needs to go, and from the looks of it, Zac's mains would rather keep the E as is.

dome0258 votes

As for the ult, I'm not personally a fan of the old ult, though I agree the current version has some problems. The central issue is that its telegraphing conflicts with the hard CC on his E, meaning that Zac can dash from a huge distance, lock down enemies, and give them far too little time to react before displacing them back onto his team. Either the ult or the E displacement needs to go, and from the looks of it, Zac's mains would rather keep the E as is.

I think that his old ult is way better than his current ult. It was significant but not too overbearing to play against. It allowed some good combos with his E while not being a broken interaction. His animations made Zac feel more alive and energetic.

His current ult is a good ability but it is to strong on someone who can engage from a mile away.

And Zac´s E is pretty much iconic at this point.

KlydeFrog4 votes

Agreed i dont like new ult

HalcyonDweller2 votes

{quoted}

I feel the new Q was just not well thought through: the dev who worked on the new kit clearly intended for Zac to use the skillshot component on a champion, and then attack a minion, but completely failed to realize that doing the opposite was much easier to do. As such, we were left with an ability that had much less counterplay than was intended. I like the idea of Stretching Strike as a telegraphed knockback, and I think Zac in general should be a champion who punishes clumped-up teams by spreading them out.

I think that another way this could be fixed would be by changing Q to be multi-cast instead of using an auto-attack. Or making it pass through minions without sticking to them.

Teridax681 votes

Agreed, if the Q fired two skillshots, instead of one plus an empowered autoattack, it would preserve its counterplay in all scenarios, including in cases where Zac's trying to smush two champions together. Considering how minions tend to move fairly predictably, when at all, this would also not really harm Zac's Q gameplay in lane.

MrB00mbastick1 votes

{quoted}

and I think Zac in general should be a champion who punishes clumped-up teams by spreading them out.

As for the ult, I'm not personally a fan of the old ult..

Um...that's exactly what his old ult did. And it was 1000x more fun to do so with it.

TheSingularity6 votes

Agree on every point you made about his Q. And I too preferred the blob them to the slime.

His ult felt to satisfying and had so much more skill expression. His current R is mostly, do they have flash? No=insta death, yes=fail ult.

In his visuals, have you noticed that his running animation is much more upright and rigid? He's more like magellan in one piece (a human coated in liquid) than a creature made of liquid.

The Pr0taku5 votes

Old Zac had a wonderful snappy feeling to him, his new Q just moves too slow to feel fun and his new ult is just awkward and kinda lame. Hes more stationary now which undermines his cool passive a great deal.

*Maybe small bouncing like Camile hookshot but more, 'bouncey' for his ult could be fun, multi small hops gathering speed (not distance) off hitting more surfaces/walls? Just tryin to contribute

HalcyonDweller1 votes

I think that maybe his old ult would be plenty interesting if he could cast Q during it. Might be interesting to have it so that he keeps a snappier version of his new Q where he pulls targets to him instead of into each other, or maybe when his ult ends all enemies struck get smacked together?

I dunno, it's fun to think about though.

dome0251 votes

Maybe small bouncing like Camile hookshot but more, 'bouncey' for his ult could be fun, multi small hops gathering speed (not distance) off hitting more surfaces/walls? Just tryin to contribute

Sorry but I don´t know if I understand what you are trying to suggest here. Do you mean that his current ult should be bouncier through giving it multiple hops during one cast?

If it´s this what you suggest, I would think that it wouldn´t solve the problems which his current ult has. Because Zac still can engage from far away and bounce with the enemy carry to your team. However it might help to give a bit of his old feeling back but I don´t know if that would really be the case.

MarkedOfKane4 votes

I really liked old Zac, I played him a lot and he was fun and did well. I'm not sure why they reworked him so much.

EDIT: I heard that he was reworked for LCS purposes, giving him a new ult for flashy plays or something, which is completely silly.

dome0251 votes

You can read about why they chose him through this link: https://boards.na.leagueoflegends.com/en/c/developer-corner/vLEjALxZ-mid-season-tanks-update-zac

The short version I get from it is that they wanted to give him more variance in his combat pattern and wanted to expand on his identity/theme since some of his abilities didn´t hit the mark for them (and I admit his old q wasn´t the best design).

Vanic9983 votes

This is unrelated but what is gameplay+ and how does it work?

Laughing Fish2 votes

Check out the pinned post by Wuks at the front of this sub-board:

https://boards.na.leagueoflegends.com/en/c/gameplay-plus/8gLiLnXs-about-gameplay-approval-process-guidelines-and-etiquette

TL;DR: Gameplay+ is for constructive and well written posts ONLY, that must be approved by a moderator before you can post. Basically, for those who are serious about discussing the game, this is the place to go.

Reklaimer3 votes

I agree.

I would prefer a revert to his pre-rework state, but your idea for a reworked Q is cool.

I had more success and more fun on the old Zac. I don't like playing full CC bots that rely on their team.

Electro5222 votes

Approved!

EDIT: Got it fixed! Will take a little awhile for your thread to show up though, so, don't worry!

dome0251 votes

Ok thank you. [slayer-jinx-catface]

AwesomeGuyDj2 votes

I don't think this is bad but i feel like current zac's jungle clear is on the weak side, though i haven't played him in awhile and I do remember at some point during around halfway of me playing some games on him I did realize I was doing something wrong (Picking up blobs to early) and that did help, but even then his clear feels slow.

dome0251 votes

I can´t say much about his jungle clear since I´m not the best jungler and if I jungel then I do it out of fun. Also because I rarely touched him after his rework. But I would say that´s pretty normal since he has one of the best gank potential and therefore has drawbacks with his jungle clear.

It´s not wrong to pick up blobs as soon as they appear as long as you hold your w cooldown low with it for a faster clear.

Lordk0z2 votes

I feel like Zac's current R fits a bit of a thematic that should be explored in a slime ball like him. Namely engulfing your enemies. Mechanically, it'd be difficult to differentiate it from say, Tahm, but there should definitely be some kind of way to engulf an enemy into yourself as Zac.

dome0253 votes

I feel like Zac's current R fits a bit of a thematic that should be explored in a slime ball like him.

I kinda agree that Zac would be an opportunity to explore something like this but it shouldn´t come at the expense of something else. If they manage to do it without any cost on his theme/balance/visuals/etc. it would be great, otherwise they should leave Zac alone or explore it on another new champ when the opportunity comes up rather than forcing a gimmick on a champion which may be unhealthy for that champion for some reason (Mordekaiser´s dragon mechanic and him being forced to go botlane (in the past) as an example/ or perhaps also Zac´s current R).

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