The Illaoi changes. (Riot, please don't!)
As playing Illaoi quite frequently and often, I was already discouraged from playing her due to the E changes that were supposed to be "buffs"? but really just made her laning phase even less bully like, and really offered nothing as far as team fighting goes, because it allows the character that got the debuff to hop back in after 12 seconds, but now they are changing her healing per tentacle (5%) to a static 15% once every 20 seconds? How is that supposed to help her during team fighting? She's hardly picked now as it is.
At this rate, we might as well pick Darius. He offers some light cc, better team fighting because he's allowed to move as he stacks, better healing because it also stacks ( Up to 36%, let's talk about this. ) and offers an all around better stats.
I'd like whatever Riot is smoking, because this is the wrong direction for Illaoi. If anything her tentacle speed should be moved up so the tentacles actually hit their target once in a while, and change the static healing. ( Like why would you even do that to her, who's hardly played at a measly 2.18%, while Darius is played at an 8.27% rate and sports more than 5x the ban rate ) <- Sources from Champion.gg
Please reconsider these changes and actually buff her! She's sitting at a 44.55% win rate! That's horrendous compared to other lane bullies! Thank you.
EDIT : Not sure why I'm getting downvoted, some discussion would be nice...