Darius used to have a silly gimmick which made him hard to balance

Feathermane··1 votes·602 views

His ult would reset and it allowed for some inarguably overpowered plays. But if you messed it up, you would get punished too severely.

Now he has 3 gimmicks that function the same way: his ult reset, the heal on his q, and his passive. So it makes me question the intelligence of the guys doing these reworks.

2 Comments

Sightless662 votes

That's not really the whole story. He was still hard to balance even after they removed the cooldown reset, and he was strong even in situations where the smaller ult reset didn't come into play. The bigger problem was that his Q was just completely guaranteed to hit, and all of the damage was done non-conditionally (yeah, you had to hit with the hilt, but that was easy with the instacast). If you got behind at all, you just couldn't get near Darius without taking a large guaranteed chunk of your health. They made it dodgable and took damage off of the initial hit, then gave him the potential to get more damage over a long fight. They also gave him another sustained fighting mechanic in the heal.

They'd be gimmicks by themself, but together they create an actual playstyle. It's working much better than Old Darius ever did. Much easier to balance.

Mundo1 votes

They did nerf his Q by giving it a delay and they made his passives damage change from magic to physical. Those are pretty big nerfs imo.

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