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Cloud Drake needs a buff

Piece of Schmidt··114 votes·4,717 views

Let's be honest here, who here sees cloud drake and says "man we need to prioritize that dragon, it makes a huge amount of difference in the game". Compared to the other dragons, the cloud drake does not give much of a help unless you want to rotate (slightly) faster, not to mention that you lose the buff when you are in combat. What I've been thinking is that cloud drake could use something in addition to the movement speed buff like say tenacity (3%/6%/10%). This would give cloud drake a huge amount of prioritization.

It doesn't have to be tenacity, but I believe something needs to be added.

79 Comments

DREADN0UGHT37 votes

im a simple man. i see cloud drake rant. i upvote.

3ofGot40ve28 votes

I'm a simple man. I see another simple man, I Upvote.

XeroKimo22 votes

I'm a simple man. I see another simple man upvote a simple man, I upvote

Deadly Mittens26 votes

Velkoz I'm a simple scientist. I see a pattern, I upvote.

The Lexer16 votes

LeeSin I'm blind. I don't see, I just upvote

Chake14u7 votes

Sona

Englais1 votes

"We do what we must"

Upvote.

Livid Biscuit1 votes

I see Vel'Koz. I upvote.

BakedLotion6 votes

{quoted}

I'm a simple man. I see another simple man upvote a simple man, I upvote

I'm a simple man. When I see a simple man upvote a simple man who upvoted a simple man, I upvote.

Pale Pirate3 votes

When I see a simple man upvote a simple man who upvoted a simple man who upvoted a simple man, I upvote... At this point I'm a complicated man.

Glîtchy19 votes

Let's face it, with Cloud drake I'm just like, "oh the opponents are going for it? quick! push while they take the shitty buff that the game provides!"

Ethan Allen8 votes

Maybe % MS Buff Instead of FLAT.

Looking at having a base of 335 MS here 4.4% 350 ms 8.9% 365 ms 13.4% 380 ms

Stats as of now 15/30/45 FLAT MS If you have basic boots you would have 360 MS.
4% increase 375 ms 8.3% increase 390 ms 12.5 % increase 405 ms

If you had full boots (380) (Not swift/mobis). it would be a 3.9% 395 ms 7.8% 410 ms 11.8% 423 ms*

5%/10%/15% No boot (335) - base boots (360) - full boots (380) 351 ms - 378 ms -399 ms 368 ms - 396 ms - 417ms* 385 ms - 414 ms - 432 ms*

4%/8%/12% No Boots (335) - Base boots (360) - Full Boots (380) 348 ms - 374 ms - 395 ms 361 ms - 388 ms - 410 ms 375 ms - 403 ms - 423 ms*

*But once it goes past 415 it is there is a change of math to get it I did not include math for Elder dragon, but it is a 50% increase.

Steenee1 votes

I think their reasoning for the flat number was it was supposed to be an Alacrity enchant replacement. But I agree, it'd be way better as a percentage.

B1naryB0t1 votes

If that's the case they should make it an in-combat bonus, that way it does the job alacrity did.

Steenee1 votes

I agree with that too. I don't see why it's only out of combat right now. I hope they change it.

B1naryB0t1 votes

Very briefly on the PBE I saw it as % MS and remembered thinking how godly that would be (45% MS out of combat, yes please) and I wish they would go back to that. I remember the reason given for out of combat was that it was designed for macro play and rotations, but if that's the case, they need to make it noticeable when you have less than 3 of them.

Boulderox7 votes

why not just give is slow resist? i mean wind... out of combat speed with in combat slow resist?

Remlap12232 votes

Lets not nerf Ashe anymore please...

The Lexer5 votes

She can always get compensation buffs. She needs some already

GankedByWindows5 votes

What if the bonus was changed to give half the out of combat value when in combat? That way teams do get some benefit for combat, and MS in combat is really important, and it keeps with the movement theme without adding some other random element to it.

Let me farm plz4 votes

The tenacity suggestion falls right in line with the function the cloud dragons serves. Sounds perfect to me.

CerealBoxOfDoom3 votes

[{quoted}](name=Piece of Schmidt,realm=NA,application-id=3ErqAdtq,discussion-id=ztelogRn,comment-id=,timestamp=2016-05-28T00:06:47.921+0000)

Let's be honest here, who here sees cloud drake and says "man we need to prioritize that dragon, it makes a huge amount of difference in the game". Compared to the other dragons, the cloud drake does not give much of a help unless you want to rotate (slightly) faster, not to mention that you lose the buff when you are in combat. What I've been thinking is that cloud drake could use something in addition to the movement speed buff like say tenacity (3%/6%/10%). This would give cloud drake a huge amount of prioritization.

It doesn't have to be tenacity, but I believe something needs to be added.

absafuckinglutely not

Just because you get a hard on and can't stop engaging every 10 seconds because you have no sense of what you could be doing with that buff doesnt mean its underpowered. 1% is already silly.

and no, WE DO NOT NEED MORE SOURCES OF TENACITY IN THIS GAME, IT STACKS MULTIPLICATIVELY

NineTailedMystic6 votes

And? I'm not for or against this, but just because some players get Merc Treads or play Irelia doesn't mean there aren't others in the game who have no sources of Tenacity who would greatly benefit from it.

CerealBoxOfDoom2 votes

{quoted}

And? I'm not for or against this, but just because some players get Merc Treads or play Irelia doesn't mean there aren't others in the game who have no sources of Tenacity who would greatly benefit from it.

"lets even consider the possibility of free MR for champs like fizz, Jax, or Yi as well as all those on their teams"

careful what you wish for. Increasing the Tenacity cap just to make a dragon kill feel good when half the worth is in gold anyways can be a very foolish move.

NineTailedMystic2 votes

Like I said not for or against it. Just wanted to point out that even though it stacks multiplicative doesn't mean it wouldn't be useful.

Dead Echo3 votes

Any movement speed you get will always be good, even if it only applies when your out of combat.

Old Man Teeto3 votes

It's very hard to buff Cloud Drake --- move speed is one of the most powerful effects to get in the game.

They went SUPER tame with the first iteration, probably because of how strong 5% MS (Drake 3) actually was and having that be possibly 15% would just make some champions unplayable.

Verdade1 votes

Funny thing: flat 45 MS is just a tad bit less than 15% from old drake

Old Man Teeto2 votes

Lowest Speed -- 325 + 16.25 MS per drake Highest Speed -- 355 +17.75 MS per drake

Boots -- 25MS + 1.25 MS per drake Boots 2 -- 45MS +2.25 MS per drake Swifties -- 60MS +3 MS per drake


Math shows that barring champion specific flat MS steroids (rare), the new Cloud Drake is stronger purely for running around the map, however by turning off in combat like Mobility boots -- which are almost never bought now a days -- it doesn't help you win fights and often is just constantly being turned off by jungle mobs/creeps/poke for the majority of players.

If you can't already win the fight, Cloud Drake tends to do nothing since the other team can just push waves/objectives and you're drake ends up being worthless for anything but running back after basing.

Elewd2 votes

the cloud drake is probably one of the best drakes for mid/top/jungle early on in the game. that amount of movespeed to roam down to another lane is insane, im scared riot will buff it and make it far scarier.

Oakleaf Ranger2 votes

only if your champion is good at roaming, otherwise it doesn't do much except for getting to lane faster except I want to be in lane as long as I can to gain exp and gold

Elewd1 votes

you can roam on every champ, if you can push the wave up just go to top or bot, or go put some wards in the enemy jungle to try and find them. you would be surprised how much easier a game can be if you get that movespeed when moving to botlane to gank. Not roaming as a midlaner and just afk farming is a terrible idea. and i play almost exclusivly zyra who has terrible ganks.

Oakleaf Ranger1 votes

oh I know, but vision of you usually ruins any chance of roams having any success unless you have some way of closing the distance to get the kill even if spotted. Which is basically just assassins. Keeping your lane warded is probably better than warding the enemy jg though.

Elewd1 votes

if you have vision of the enemy jungler you should never die to a gank. you know where he is. and showing pressence in another lane makes the enemy laners back off if they see you, or you punish them there is really far more reward to ganking than just afk farming in a lane. you show pressence botlane and the enemy laners have to back off? your laners just got some breathing room to maybe get a cs or exp lead.

Oakleaf Ranger1 votes

Throwing wards in the enemy jg does have benefits, but I don't think it's worth unless it spots em since you leave too many openings to be ganked, also good players will punish your roam by shoving the lane in to make you lose gold and exp while giving em an opportunity to roam or back themselves. Roaming has trade offs that have I would prefer to do if I'm positive I get more for what I give up

Pale Pirate2 votes

Fire drake > Water drake > Cloud drake >= Stone drake imho

Ethan Allen2 votes

Well stone drake allows you to deal extra damage to turrets and epic monsters. This allows you to siege faster and take Dragon/Baron faster.

Niaphim1 votes

Towers are made of paper, and dragon/baron die very fast anyway. The real usefulness of Mountain dragon was increased smite damage, but now it's gone.

Darkslayer851 votes

Smite damage?

Niaphim1 votes

Dragon buff used to buff smite damage by 10/20/30%. Lv18 smite with 3 mountain drakes dealt 1300 damage - pretty nice advantage.

Eevee In A Jar3 votes

IMO stone drake does more to help you win games. Turrets are made of paper? Then what are they after the stone drake kills? Dust? Air? Also, there are other objectives than turrets like future drag and rift herald and baron. Stone drake is also amazing for split pushers. TBH Water drake isn't all that useful except for earlier to mid game. Late game scenario the water drake is barely useful. Stone drake will be more of a factor than water drake in that scenario.

Especially if you have great siege and opponent has no wave clear, stone drake is amazing. You can carry yourself to diamond with that benefit and a strong split pusher. Every time jungler comes gank you top, tell your jungler to rotate to drag. Stone drake helps eliminating objectives faster which in turn thus makes contesting objectives against you more difficult.

3ofGot40ve1 votes

When I think of cloud drag I think of movement speed for some reason. It would stick to the rotation them but also help with picking people off when you get the movement speed spikes.

Just a thought.

Glîtchy4 votes

The speed buff is only out of combat.

Jhin UItd JFK1 votes

It has a benefit though... it gives gold!

kappa

Ethan Allen3 votes

It gives 25 gold for being killed

The Ecdysiast1 votes

Cloud drake does not need a buff because there needs to be a dragon that your team can give up without being at a large disadvantage. That just happens to be cloud drake.

Whomp3r1 votes

i totally agree cloud drake is definitly the least effective dragon to have

Holynova1 votes

Increase your max cd cap by 2%/4%/6% , cloud speed, so faster cds would make it a must .

Dark Volton1 votes

agreed. I main jg, and when I see that the dragon is a cloud dragon, I find myself thinking "well shit what else can i get". Getting cloud drake is more like a chore than a buff, as a jungler you think "what dragon is that? Cloud. UGHHHHHH, well poop now i have to risk my life to get this shitty dragon out of the way so that i might get a good one" IE anything else.

xxxDogmanxxx1 votes

I see Dragon, I kill Dragon. Most of the time I don't care what type it is, as long as I get to kill it and it doesn't go to the enemy.

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