Kalista Black Spear Passive Animation is too Long (and Kalista improvements)
So I've been playing Kalista for a while. And I love the champ, and I've come to learn all about those inconveniences about her. But the one I'd like to talk about is the Black Spear Animation
. It takes like 12 seconds to complete immobilizing that champion. Not only that but you are not allowed to cast it until after 5 seconds into the game. Thus making your support (or whoever you cast it on) late.
Now say your team wants to invade because you have a thresh
or blitzcrank
. You are going to have to cast black spear on them anyway, unless you want to nerf yourself during the laning phase, so you do it at the beginning of the game and now they are late to the invade. Maybe the invade isn't ruined but, its possible the enemy team has already stacked 5 before your support is there making it a 4v5 and losing a kill.
So my question is why is the animation so long? It doesn't need to be that long to allow you to use a large part of kalista's kit (passive of W and R). My proposal is it should be lowered to 5 seconds or less. Meaning that casting it shouldn't take your our ally for a large chunk of game time.
Other things about kalista that could be improved upon maybe would be letting you know how much damage your rend is going to deal when you cast it would be nice. Or even something about how cho'gaths ultimate works, where it shows an animation around a player who will die to his ultimate if you cast it on them. I hate casting rend when it barely doesn't kill the enemy and now you don't have rend for the rest of the fight.
I don't know what are your thoughts. Are these just stupid ideas or a legit improvements that don't necessarily "buff" kalista?