Ruby Sightstone? Useless... Vision Wards? Inventory Problems..
As a main support, I'm here trying to kill 2 birds with 1 stone(literally).
One of the lingering problems with support as off now, is that we literally build an unfinished item every game. Paying 800 gold for 4 recharging wards and 200 hp? Worth Paying 800 gold 1+ recharging ward and 200 hp? Questionable...
So basically, unless you're sitting at full build, it's throwing 800 gold away to build
. That's a fact.
Now, the next problem, during the early game, vision wards are easy to manage, I usually have somewhere between 4 and 1 inventory slots free for them... But during the late game, amidst the following:
-
-
-
-
-
-
It gets tremendously hard to find it worth to delay my build path, direct combat stats that are gonna help me heal/cc/tank wathever I'm trying to do to get a lingering 100 ward that's gonna reveal stealthed units, even more associated with the problem that as the laners start rotating around the map, visions tend to last less and less.
Suggestion:
remains intact, same build, same price.
With one added extra effect. It now stores the visions you buy inside it, yes, you're still limited as to how many you can buy, and you still pay for every single one you want to store. but now you literally have the core support item made for carrying around the support's essentials. Wards.
TLDR: Make
store vision wards inside it, you still pay for them, and you're still limited.
What do you think about this? And no, "upgrading totem" isn't an option. That's shooting your own foot in terms of vision denial.