What levers do you have to pull if you’re not seeing strategic diversity? Both in team composition and in the jungle? You’ve mentioned a few of them in the dev blogs, but which ones do you think are most impactful, or, which lever will you look to pull first, as opposed to your more ‘last resort’ type changes?
If itemization is going to be crucial to countering emergent strategy at the team comp level, are you willing to be aggressive and create new items midseason if needed?
What are the limits to the Scuttle Crab’s AI and run distance?
I feel like these changes (the Scuttle Crab and more valuable dragon) make warding even MORE important than it already is. Any plans to give players more access to wards, either through a larger placement cap, or additional items like wriggles that are power/stat items with a bonus ward slot?
Is the ‘first time smite is used on the camp’ buff a one-off thing, or will this refresh on camp spawn? While I’m (kind of) excited that counter jungling will be more meaningful, will this be overkill? How is a jungler supposed to overcome losing the camp gold AND a valuable buff (which the enemy jungler probably just used to get even FARTHER ahead of you)?
Really excited about the jungle item changes and think they’re brilliant in terms of solving diversity problems. Any more info to share on these?
Any early ideas on how the aggregate of these changes will affect total average team gold gain?
sorry for long questions and ty for ama