Fiora's rework opinion

YasuoJungleorAFK·8/7/2015, 1:09:25 AM·1 votes·996 views

I want to ask what everyone thinks of her now, imo she is pretty UP right now, i really like the Q when you hit a vital in the sense that it feels like she is dancing skillfully in the fight it's just a shame it's so goddamn clunky at actually hitting any vitals. Anyway gonna share my thought's too on her and what i think should be changed IMO.

Passive-Remove her MS boost on the passive, you will understand my reasoning when i talk about the Q.Make her vitals appear on neutral enemies but only the big ones, so ppl can use her jungle, her clear is awful early right now i couldn't even do the golems>chickens>red with help on golems.

Q- Like i said fix the vital targeting, aside from the frontal ones the side ones and the back ones are pure nightmare to hit with it, most of the time the Q comes out diagonally and misses the vital completely when fiora goes trough the side of the enemy that has the vital. Another thing it needs imo is for the CD to lose 90% of the CD IF and only if it hits a vital, otherwise she only loses 50%, that way it promotes skillful play and punishes her when she misses the vital, currently even if she hits someones vitals in lane the most likely outcome is her getting destroyed in the process since the passive MS boost isn't enough to go back to her side of the lane. If you guys need to put more CD on the skill to compensate or maybe make the skill be unaffected by CDR so be it, IMO it's still worth it for ppl that are good with her and it makes the ulty much more important to duel since it would give her a lot of stickiness but only when it's up and only on her target. And no imo the Q range shouldn't be buffed, maybe be faster yes but buff the range would just make her obnoxious in lane and easy to proc vitals all the time.

W- W is fine, maybe reduce the CD at rank 5 to 12 instead of 15 though.

E-Oh boy this skill, the old E was amazing and gave her insane stickiness, the new one has the grace of canceling AA but is lacking in every other aspect, first it's the CD, it's way too high for what it does on a squishy melee charc, you should reduce 3 secs of CD at all ranks imo, next is the skill itself, so one AA slows but can't crit and the other does a "crit" that is only a crit at rank 5...you do realize she lost a LOT of dmg with this rework right riot? I mean she lost tons of dmg on her Q, and her W doesn't give her AD like it did, i honestly feel you guys should remove the gimp on the first hit and leave the slow and remove the reduction on the 2nd hit, or maybe make it 160 / 170 / 180 / 190 / 200%. Another idea is go the sticky charc route and give her an AA range modifier like morde Q and let the 2 hits have more range but let the gimps like it is right now.

R- First of all...REDUCE THE GODDAMN HEAL jesus christ you gimped everything in her kit for a stupid AF aoe heal that doesn't even make sense in her and doesn't help the "grand duelist" in 1v1, i would ask you to remove it and make the ulty work another way like any sane person but we all know that will never happen so plz reduce the healing so she can actually duel and kill ppl again decently. Oh and the MS boost should stay at 30% at all lvls or maybe 10/20/30, if the Q changed to what i said or something similar of course, otherwise the boost should actually be upped a little bit. Another two things i think the ulty should do is first to have the duration of the ulty on the target to go up (double?) if the target is isolated and stay the same if it is not, what that would do is help her 1v1 but not make it obnoxious af in teamfights, right now it's pretty much impossible to proc them all 1vs1 and actually use the ulty heal on 1vs1 because it last so goddamn little for the requirement it asks. The other thing is for the range of the ulty to go up, 500 range is seriously too little for a squishy melee carry, let's not forget she needs to activate the ulty to gain the MS boost so it does make a difference how much range it has, maybe change the range to 700 or 800.

That pretty much sums it up, i don't actually hate the rework it feels nice when the Q and passive work decently or when she does the ulty and starts dancing around the target with Q and her MS boost, but then you notice you are fed and are still doing no dmg for the effort it takes, right now it's bad but it feels good to do it.

PS: Inb4 the "you are building her wrong its actually TF>tank like bruiser"...yea she gets to do no dmg pretty fast unlike irelia and unlike bruisers she has trash def stats so she still get's destroyed instantly if focused in a teamfights anyway.

3 Comments

TraakSC8/7/2015, 1:12:02 AM1 votes

No one is going to read this. There are 30 other discussions from the last 2 about Fiora rework. Perhaps discussing it there would net you some feedback.

YasuoJungleorAFK8/7/2015, 1:18:59 AM1 votes

I don't see anything about her except a thread about her walking animation, just trying to help her out but wtv downvote and move on.