Compilation of current gameplay/balance issues (Not a rage or qq thread)
Champions
: Saw this on reddit recently, strange interaction with cocoon and spider form, where cocoon does not last as long as it is intended.
: Q will occasionally not connect with target if moving fast, despite animation and sound effect playing.
: Occasionally wonky bonky ult
: Buffs are entirely unjustified, was always strong and a solid pick. Recent buffs entirely unjustified.
: Overly oppressive in lane exceptionally hard to counter play if not counterpicked
: Erratic hitbox targeting, steer clear or get bent over.
: Abuse of
, powerspike achieved with lower opportunity cost comparative to other ADC's
: Wind wall still not blocking projectiles that it should be 100% of the time, e.g TF Gold Card
: New jungle item synergy too high, somewhat obscene
: A rancid duke.
: More rancid duke
: Funky riposte, not being realistic. Yes league is unrealistic, however should not be able to riposte DOTS from a logical standpoint
: Go %&*^ yourself
: Good kit, but outdated.
: Outclassed, other champions do the job better. Practically no reason to be picked at all.
Items
AP casters dont have enough defensive options. Of course certain kits have escape and defensive abilities, however compared to other classes. Only options against high amounts of AD burst damage is
, quite overpriced, 3200-3300 is justified. 3500 is too much.
: What is this?
: What is this?
: What is this?
: Mediocre
Rift Related Everyone can agree that turrets are to weak Six bans is too little. Champion pool will continue to grow, ban number will have to be increased. 8 Bans, per game is a justified amount.
Feel free to add!! [slayer-pantheon-thumbs]