Randuin's Omen

9 X·5/6/2017, 7:27:20 AM·1 votes·941 views

You uh, you really should have put more thought into buffing the critical damage reduction component of this item. It was already pretty strong against critical damage champions, now it's pretty much sufficient on its own to make such a damage source negligible when you consider all the extra mileage it gets from lifesteal/healing/shielding/etcetera.

Nevermind the fact you could actually stack the critical damage effect on top of all the other goodies. But hey, you definitely have a problem when a full fury Tryndamere with Infinity Edge/Statikk Shiv/Blade of the Ruined King is literally doing only 8% HP per crit to a target with only one tank item that is Randuin's Omen. Throw on the armor penetration nerfs and it's way overkill.

TL;DR 150 Hit Points for 10% Critical Damage? All bloody day. Even if critical damage isn't a thing it still has its uses between the slow on attackers and on-use, you've pretty much made critical-reliant champions a thing of the past.

3 Comments

LankPants5/6/2017, 8:54:15 AM2 votes

Randuin's Omen is abysmal right now. It's stats are too low to justify it over a DMP, which gives 75 more HP and most importantly has a build path which isn't complete arse.

I'd be more than happy to trade back the 150 HP for 10% crit damage reduction if it meant the item could have a buildpath.

9 X5/6/2017, 8:17:32 AM1 votes

Hey, I like the part someone had no real counter-argument so they just gave me a down-vote.

Obviously not someone that likes to build Randuin's Omen.

9 X5/6/2017, 1:38:10 PM1 votes

Shitty build path or not, doesn't change the fact in it's present state it is grossly overpowered and should push any critical-reliant champions out of the meta as a result.

Oooo, a whole 75 more hitpoints on Deadman's Plate, easily made up by the other effects present on Randuin's Omen.