kindred hunts and tumble
their tumbles distance should be increased so they can jump over that slightly more bulky wall by the river
the hunts vision needs to be removed from enemy map it just sets them up for a gank.
their tumbles distance should be increased so they can jump over that slightly more bulky wall by the river
the hunts vision needs to be removed from enemy map it just sets them up for a gank.
So there is 0 counterplay to kindred's passive?
Nice
How about this magical thing called warding your jungle.
you say that but wards have a 180 sec cd and only last for 60 second. also to ward scuttle, the enemy frog, birds, red, and blue seems kind of silly.. this is an easy fix to losing your jungle hunt and getting ganked. although warding helps its not like you know exactly which jungle creep will be your next hunt. so to ward both scuttles. enemy birds, and frog for the first four is kind of like crippling them in the long run when warding other objectives takes priority. so you sir obviously lack perspective.
maybe do research on them so you know what they have to go for. hunts 1-4 scuttle, birds, frog. 5-7 blue, red ,rocks. 8 or more dragon, herald/baron. besides to finish their first 4 it is relatively close to 10 minutes if just on jungle hunts alone and that hitting every single one. so if you are up against kindred you can kill both scuttle then they are forced to go after either birds or frog. or you could just keep the jg clear which in my experience as most other jg's is not a problem at all. then they are forced to go for player hunts