kindred utility ability work over
Q dance of arrows tumble distance should be increased by 25% overall. the fact that it's cd relies solely on wolf's frenzy is almost debilitating make its cd drop by .5 sec from 7
W wolf's frenzy make it a passive and he only attacks the last enemy you dealt damage within 3 seconds to as long as they are in range (does not count towards mounting dread). also reduce dance of arrows' cd drop by .5 sec per level
E mounting dread this skill is good although wolf's attack should fear target and enemy champions within close proximity for .5 seconds
R lamb's respite wolf should latch onto the first enemy champion that enters the circle stunning them for the duration, if multiple champions are inside at the same time then priority should go hunt>attacker>target. at the end wolf's release should cause a bleed effect for a duration of 4 seconds, the bleed should do 5% of the targets health. although if pulled outside of the circle wolf releases and will latch onto next target based on priority. if the release is premature damage is done immediately.
Passive the jungle hunts are a little difficult to acquire they always seem to get shut down or stolen by teammates even after being told not to. add a vision to jungle that only kindred can see. make it nearsighted so not to have a great advantage its just so as not to waste a whole lot of time running to the other side of the map just to find out it was killed and you get ganked. also make it so if you hit jungle hunts and a teammate kills you get progress.
starting range should be 525 instead of 500 and reduce the range increase from the first 4 hunts by 25 to compensate.
if you have not played kindred in the past month do try them out and then give me your input.