Aphelios Clearly needs a nerf.
Idk if I'm late to the party on
complaining or not but this champion is clearly over loaded. He has 5 different guns that kind of make him 5 different champions but better than they are. He is
,
,
,
, and
, and he does all of them better than they do.
has traps and if an enemy steps on one of those traps (if you land your trap ability) you get a guaranteed head shot with added damage from double your auto attack range.
is supposed to be THE sniper of League of Legends. if
hits an enemy champion with his q he can then auto attack that enemy champion from ANY WHERE IN THE GAME. He is given an infinite amount of attack range on that champion.
is only given double her attack range but
is given an infinite amount. Which is the better sniper?
Honestly I only say he is like
because of the passive life steal but honestly that's a dumb comparison. It would be more accurate to say that
starts the game off with a weaker
but it only gets stronger. Like
just has a
. Maybe if you changed it to work more like
. He could just get a flat amount back that in the early game it would be sufficient lane sustain but the scale should not be strong. Nor do I think it should over heal him into a shield unless he has the rune for it.
's Grav Cannon gives him a stronger
passive and after auto attacking somebody just once he can press q to snare that champion from wait for it...an infinite range. The animation of the Grav Cannon places two dark spheres on enemies auto attacked by it. Maybe you can change that animation to one but they can stack. At three stacks {{Champion:523}} can press q to snare you at a limited range. It would still be a good range but not unlimited range please. This change would also cause {{Champion:523}} to play like more of an adc that is still auto attack based. He feels soooo ability based right now. Auto attack once then q, switch, q. Two q's instantly.
's Chakram turrets seeeeeeeem fair at first glance but they're not. They have a range that is a LITTLE less than
auto attack range. It only shoots 4 times, but those 4 shots can do a combined total of almost 1,000 or more damage. It has 3 health bars so for majority of the game it actually takes you about the duration of the turret to kill the turret. I really do think the health of these turrets should be reduced to two bars but should be one shot to any melee champion.
would not count as melee. Pretty sure that is a consistent thing in league but just clarifying.
's Flamethrower basically gives him a
wet dream when combined with his ult. Like
has to successfully land an entire combo, including his ult which takes time to bounce from target to target, on the entire enemy team. If
lands his ult while his flamethrower is in his primary hand he has just successfully landed a full
combo but the
passive goes off instantly. Not after 3 seconds. Not to mention once
buys
he turns into
on steroids.
Conclusion, Riot took 5 champions and an item and turned them into 1 champion. Fun game

with a very well executed ultimate and opponents that choose to fight in it