Things Riot should incorporate into LoL
-Better Itemization -More interactive items (not actives exactly, but Items that feel good to use or actually look like they have an effect) -Executioner's Blade substitution for AD's or an active Item that applies Grievous wounds without a Health Threshold (not Ignite, Ignite is cheesy as hell). -Better Summoner Spell options or a complete overhaul of them -Add a 3rd Summoner Spell for use at a later Level DURING the game. Say level 11 or something. Would be need to see Flash/Heal/Cleanse or something. -Skins that actually change the model dramatically; Like Annie and Tibbers ACTUALLY switching spots in who you control. Not just a costume swap. Different particles, etc; -Trying harder in skin particle development; I want the skill to actually feel good as well as look good. PFE's abilities need a tune up for what the skin is worth. -Lots of Easter Eggs. I mean, I want a lot. That makes playing even more fun despite losing/winning. -Role specific items; meaning, the item can only be purchased by ONE person. Example being a Crit-negating armor. Only one person has it, and no one can buy it unless it's sold. That'd be pretty interesting. -Clean up item costs. Liandry's Torment/Wit's End, etc, items should have a cost reduction among different passives, etc. -Different item PATHING; Haunting Guise providing a small Liandry's Torment passive and builds into two other items. -Tribunal clean up -Actual reasons to have sportsmanship behavior. -What happened to Double IP Events or RP events? If Smite can afford to give Gems, Riot can afford to do that same with small amounts of RP. -This is huge but... RUNES!?!? No, really. We need to either get rid of Runes or give them an overhaul. There are way too many useless runes out there.
Side note: obviously not all these things at once, but things to consider... nonetheless.