Patch 9.1 Rune Changes (My Version)

EbonyBladeJ88··7 votes·4,664 views

This is a completely hypothetical post of what I would do if I were making the changes, at least to Runes in Patch 9.1. If I were to make changes on Champions or Maps, I'd probably make another post, as I've just been focusing on Runes for this moment.

NOTE: This will not follow the traditional patch notes setup used by Riot.

RUNES


Precision

Keystone Runes

Press The Attack https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest?cb=20171126181645

Damage applied from proccing 3rd stack reduced from 40 - 160 (based on level) to 20 - 140 (based on level).

Exposure percentage reduced from 8 - 12% (based on level) to 6 - 10% (based on level).


Conqueror https://vignette.wikia.nocookie.net/leagueoflegends/images/2/20/Conqueror_rune.png/revision/latest?cb=20180314225947

True Damage Conversion percentage changed from 20% to 15%.

(Lethal Tempo and Fleet Footwork are not included as I would not make changes to them, at least at this immediate moment.)

Minor Runes

Coup De Grace https://vignette.wikia.nocookie.net/leagueoflegends/images/b/be/Coup_de_Grace_rune.png/revision/latest?cb=20171004082405

Bonus Damage to Champions below 40% health reduced from 7% to 5%.

Adaptive Bonuses granted on takedowns reduced from 9 AD and 15 AP reduced to 6 AD and 10 AP.

Reasoning for these changes: Looking at this so far one can easily surmise it is a general reduction in damage output for all of these runes. While they may not seem like much to some, each of these changes can easily stack up to greatly reduce burst damage, which seems to be a problem in the current meta. I have looked over and thought about these changes very extensively, and have tried to consider the viewpoints of all classes and champions that take these runes.

One could claim that the change to Conqueror, for example is a nerf to Skirmishers, maybe some Assassins, ADCs and certain Fighters that take the rune and a buff to Tanks and some of the more durable Fighters such as Juggernauts. I personally look at it more as a change to try and insert a bit more strategy into trades again, as it can both give the player FACING this rune a bit more breathing room since the true damage conversion is slightly reduced, and the player TAKING the rune will hopefully have to think a bit harder about when to proc it, as they won't be dealing QUITE as much true damage as they did before.

Then there's the Press the Attack change. One could claim it's a nerf to Auto-attack reliant Fighters that take it, just as an example (I know there are more classes that use it, just listing them off the top of my head). Once again, trying to bring back a BIT of strategy. But, when it were to be procced, it would hopefully not feel like a "One and Done" as it sometimes feels depending on your level or the champion you are playing.

For Coup De Grace, it was an attempt to bring it slightly more in line with the other runes of it's tier. Cut Down has 4% as it's bonus, Last Stand has 5%, so to bring a bit more matching numbers, I changed Coup De Grace to 5%. I thought about raising Cut Down to 5% for some perfect symmetry among all 3, but then I would most likely have had to change the health threshold for activation from its current values, and that would require a lot of math to try and get an increment that doesn't seem TOO large or small, as the variables are quite numerous when considering each champion's HP values. As for the Adaptive Bonus reduction, I just figured that since I changed the percentage value I might as well do the rest.

Domination

Keystone Runes

Electrocute https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0a/Electrocute_rune.png/revision/latest?cb=20171126182032

Procced Damage reduced from 30- 180 to 20 - 140. AD and AP Ratios unchanged.


Predator https://vignette.wikia.nocookie.net/leagueoflegends/images/2/29/Predator_rune.png/revision/latest?cb=20171126181955

Damage on next attack/damaging ability reduced from 60 - 180 to 30 - 150. AD and AP Ratios unchanged. Movement Speed bonus granted upon activation unchanged.

(Dark Harvest and Hail of Blades are not included as I would not make changes to them, at least at this immediate moment.)

Minor Runes

Ghost Poro https://vignette.wikia.nocookie.net/leagueoflegends/images/4/42/Ghost_Poro_rune.png/revision/latest?cb=20171004082304

Adaptive Bonus granted reduced from 3 - 12 AD and 5 - 20 AP to 2 - 10 AD and 3 - 15 AP.


Eyeball Collection https://vignette.wikia.nocookie.net/leagueoflegends/images/1/15/Eyeball_Collection_rune.png/revision/latest?cb=20171004082252

Bonus AD and AP granted from eyeballs reduced from 0.6 AD and 1 AP to 0.5 AD and 0.8 AP for new maximums of 10 and 16 respectively.

Bonus granted from completing the collection reduced to 5 AD and 8 AP.

Reasoning for these changes: Like Precision, this is another general reduction in a lot of the damage-related runes in this tree. Not all of them were changed, and it's not like I consider the ones I DID change to be outliers or problem runes, these are just changes I would make while just like with Precision, I have looked over and thought about these changes very extensively, and have tried to consider the viewpoints of all classes and champions that take these runes.

For Electrocute, I recalled the days of Thunderlord's Decree, and looked at the two very closely, trying to compare damage values when I recalled the times that Thunderlord's WAS considered problematic. While Electrocute (Based on MY experience) has not been the poster child for problems in THIS particular meta (Dark Harvest obviously takes the crown for that one) I decided I'd give it a change to bring it down a bit since Dark Harvest got the nerfs it did (Both Hot-fix and otherwise).

On Predator, I don't see this one used a whole lot, (Perhaps it's my rank, since I'm Silver 2, as least as of this post) so I didn't have much personal experience to go on (Whether using it or having it used against me). So instead I looked at the numbers on the various bonuses it grants (Movement Speed, Activation Damage and Ratios) and experimented with various numerical changes. Eventually I just decided to reduce the damage like I had done with Electrocute, for the same reasons as it says above for Electrocute.

With Ghost Poro, I didn't feel I needed to change a whole lot, since it already had the requirement of placing the Poro IN enemy territory to gain the bonus AD/AP to begin with; it probably COULD get by without these changes really, but I figured what the heck, since I'm dreaming I might as well reduce damage more.

Now, for Eyeball Collection. I experimented with increasing the amount of Eyeballs that can be collected but reducing the bonuses they grant, or reducing the amount that can be collected while increasing the bonuses they grant. Eventually I just decided on a slight reduction in the bonuses they grant to reduce the snowballing effect they can sometimes have if the player using them is able to rack up kills quickly and effectively.

Resolve

Minor Runes

Demolish https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3a/Demolish_rune.png/revision/latest?cb=20170926025614

Maximum Health Ratio bonus reduced from 30% to 25%.

Reasoning for these changes: This is just a change to help Turret Plating to be slightly less easy to obtain for Demolish users, as if they are playing a champion that can really shove a lane, proccing it every 45 seconds isn't all that hard if you know your wave management.

CONCLUSION

Well, those are my ideas for some changes! Tell me what you think, or if you have your own ideas, feel free to comment them!

GL and HF in your games!

[slayer-pantheon-thumbs]

13 Comments

ZephyrDrake4 votes

So essentially "let's nerf damage and that's it"

Sewer Side2 votes

{quoted}

So essentially "let's nerf damage and that's it"

It’s 100% “let’s nerf damage”

——— @OhPee Eyeball Collector is already moderately trash compared to Gathering Storm unless you know you can clear wards and get kills early (basically duskblade users)

PtA doesn’t need nerfs like at all. 20 proc damage level 1? Lmao, you’d take more from melee minions trying to achieve that. The exposure nerf is even more dumb - it used to be 12% all levels and was nerfed to 8-12%

Nerfing Coup De Grace just makes Last Stand better in almost every situation since you get 5% damage amp from just being at 60% HP with Last Stand without the enemy condition.

You’re just using token nerfs (-20 damage) off everything with no real context besides “the game needs less damage”

If you want less damage, nerf CDs

Heos002 votes

Well, the game needs less damage at the moment tbh.

ankoanko193 votes

Why nerf PTA? Outside of Renekton and Tristana I have yet to see someone take it. And what about other bs like comet, gathering storm and especially taste of blood (quite literally everyone takes it) ?

EbonyBladeJ881 votes

{quoted}

Why nerf PTA? Outside of Renekton and Tristana I have yet to see someone take it. And what about other bs like comet, gathering storm and especially taste of blood (quite literally everyone takes it) ?

Because this is a hypothetical post on my own changes I would personally make at this time. There are more people than just Renekton and Tristana that take it. I've seen junglers like Shyvana , or Warwick and XinZhao take it, just to name a few. For example, Each of Xin's strikes on his Q count as a proc for it. Shyvana's Twin Bite gives her two procs in a single attack, like Renekton with his Ruthless Predator. It's not as much of a niche pick as some may think.

I would most likely just reduce damage on https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e5/Arcane_Comet_rune.png/revision/latest?cb=20171126182011 Arcane Comet.

On https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8c/Gathering_Storm_rune.png/revision/latest?cb=20170926025345 Gathering Storm, I would most likely reduce the amount of AD and AP gained over time.

With https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Taste_of_Blood_rune.png/revision/latest?cb=20171004082111 Taste of Blood the amount one would heal upon proc would be reduced.

Rathar Dashing1 votes

Warwick and Lucian take PTA, too, to name a couple. It definitely doesn't need a nerf though, just something to make it different from Lethal Tempo.

Smokin Penguin2 votes

I didn't read your post but i upvoted cuz it looks good and you put a lot of work into it. [slayer-pantheon-thumbs]

Rathar Dashing2 votes

Should probably have gone in C&C.

Also not a fan of nerfing damage runes for the sake of them being damage runes, I'd rather nerf problem champions and problem runes than this sort of blanket nerfing. No one would take PTA because now Lethal Tempo does its job much better for any users anyway, Coup de Grace because now both other runes offer more damage at the smallest amount of effect, or Predator or Electrocute because you left DH untouched.

ADarkWolf2 votes

I like most of the changes but I disagree with the demolish one. I would actually like to see the base value nerfed and the percentage increased to make it more appealing to tanks and less to bruisers. As a tank it is very hard to proc, because you can get super punished by most of the champs in top right now, whereas kill lanes tend to snowball harder because of demolish giving them an extra 160 gold if they get a solokill. Just my thoughts, I'm not a pro and definitely not that good at the "numbers game" behind league.

Ironkhight2 votes

I don't agree with nerf runes cause there's too much damage. Then dps would suck. And tank meta would be coming back. If assassins/fighters can't do damage why pick them?

The entire team1 votes

These changes don’t look too bad, but then people would have to deal with a lot more Sorcery stuff since you left it untouched.

EbonyBladeJ881 votes

[{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=z92rezG8,comment-id=0001,timestamp=2018-12-22T00:09:55.660+0000)

These changes don’t look too bad, but then people would have to deal with a lot more Sorcery stuff since you left it untouched.

I most likely would just reduce damage on the damaging runes like I did with these. Jut a general damage sweep reduction. The same would apply to any damage runes in Resolve or Inspiration.

nightwraith king1 votes

I like most of the Changes in terms of doing what they are supposed to do but have some things to say about PTA and Conqueror.

For the PTA changes I believe that Riot did lower the Proc damage earlier in the season and then promptly reverted it. What makes that change different from when they did that.

For Conqueror I have seen an idea that was to remove the True damage conversion for more ad I think something like that would be more beneficial to allowing tanks back into the meta and could better focus Conqueror for champs that do a lot with more ad. Although I would also say that it should be changed into adaptive force to allow for AP bruisers to use it as well but then it would probably be abused by mages.

Overall I would focus PTA to being a more lane powerful keystone and Conqueror for more of a mid game keystone.

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