Rumble: Champion Spotlight | Gameplay - League of Legends
this video is how rumble is suppose to be
rumble currently got last in placement the past 6 patchs out of 51 top laners rumble can no longer jungle or mid because of poor wave clear
Junkyard Titan change
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. <-delete this nothing is good here
making him the only mage that mutes himself why not make an adc stun himself when he autos. why even give him bonus attack dmg when he is melee this whole passive is a trap that should never be used. even when used correctly its bad
Flamespitter buff
Cost: 20 Heat Range: 600 -> 640
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble torches his opponents, dealing 135/180/225/270/315 (+110% Ability Power) magic damage in a cone over 3 seconds. This spell deals 75% damage to minions. Danger Zone Bonus: Deals 150% damage.
this is his only skill that does dmg leave dmg alone add more range
Scrap Shield buff
Cost: 20 Heat Range: 20
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble tosses up a shield for 1.5 seconds that absorbs 80/110/140/170/200 (+40% -> +50% Ability Power) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second. Danger Zone Bonus: 50% increase in shield health and Movement Speed.
add better ap ratio for late game or 20 to his base shield. you can even increase the duration from 1.5 to 2.0
Electro Harpoon change
Cost: 10 Heat Range: 850
Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble shoots his opponent with up to 2 tasers, dealing 60/85/110/135/160 (+40% Ability Power) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds. Danger Zone Bonus: Damage and slow percentage increased by 50%.
have his second teaser stun slowed enemys
The Equalizer buff
Cost: No Cost Range: 1750
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 -> 140/195/250 (+30% Ability Power) magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.