Redemption
I don't post on here very often, but I legitimately feel like I need to voice my distaste with this item. Why on Earth would you have the mindset to think "locket is overtuned," (which it was), but then turn around and release an item like this into the game? What kind of backwards logic is that? It's meant to be a ranged shield/heal support item, but when it's so strong even melee supports are buying it second or even first item after sightstone and boots and sometimes even before you know there is a legitimate problem. I call immediate shenanigans. This item seriously needs to get rebalanced ASAP, or just straight up sent back to the drawing board. Who in their right mind though that an item with 400 health, 75% mana and hp regen, 10% CDR, 10% heal and shield power, and an active that HEALS THE ENTIRE TEAM, DOES TRUE DAMAGE, AND HAS A CAST RANGE OF 5500 UNITS WAS A GOOD IDEA? It doesn't help that I just experienced the ridiculousness of that active after I got dove by a Rengar under my tower who was 1-2 shots from dying but then got healed by a redemption from I'm assuming halfway across the map and proceeded to live after taking my tower and my life. This item is absolutely ridiculous and needs some serious attention before the ranked season starts unless you want it to be the next DFG. Thanks for listening to my rant. I feel immediately better. I hope you have a wonderful day or night wherever you are. Feel free to add to the discussion below.