Let's talk kogmaw's early game
I know Kog is a late game champion, but and his early game is weak, but seriously it is SUPER WEAK, let's talk why.
Kow maw's early game weak points:
- He's immobile
- He can't poke
- He can't trade
- Has short range
Due to being immobile and short ranged, poke champions can easily poke him and force him out of lane, since he doesn't have any poking tools but his E which only scales on ap, you probably wouldn't even max level that first, and it also has a long cooldown.
As you can pretty much see as an adc all he can pretty much do is farm minions until he get's some items which are usually tied with on-hit effects.
The biggest reason I think kog was a weak early game would have to be because of his w. He is super reliant on that skill, but it's also the skill that makes kog unable to trade early game biggest reason being is his W dealing 55% damage to all non minion targets. "Oh well that's because his attack speed doubles along with the cap giving him pretty much the same dps." Well yea it gives the same dps....... if you were able to fully utilize it.
Generally early game trades you'd land a few autos or land a skill with a few autos then back off, of course you can do the same with kog, but normally you'd use his w to open up a trade so you might get the range advantage, but here's the thing, you only deal half per auto, you'd probably land one or two autos before you thought "damn it was a bad idea to try and trade" because the person you wanted to trade with probably already out traded you in the same time, and you can't use your E or Q to help with trades like most champs using their Q cause it'd deal 0 damage cause of no scaling and most likely you didn't even level anything else but your W. So how can we fix it?
I propose one of the three changes
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Remove his W 55% damage on non minions along with the double attack speed cap. With this he'll be able to trade early fights while also opening up his ad builds again since his W no longer heavily reduces his ad damage
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Again remove his W 55% damage on non minions, and make his W attack speed increase scale like this: 100% from all levels to -------> 20%/40%/60%/80%/100%
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Reduce his W base hp scaling to 1%, re-add his AD scaling, tho this one might not fix his early game as well as the other 2 suggestions, it will encourage him to build ad again for late game
Edit: If removing 55% dmg proves too strong simply make him unable to crit while using W