Master Yi nerfed yet can still build somewhat tanky and melt people

biggeneos··4 votes·626 views

As the title says I faced a person who claimed first time yi and only defensive items he had were a steraks and titanic yet when he got caught out in a 5v1 and was chained cc even with lux brand and renekton doing damage he wouldn't die and the proceed to kill 1 or 2 of us before dieing himself. something has to give in either the items or on yi cause with out any resistances built you shouldn't survive being chained cc'ed and attacked by 5 people

7 Comments

Ralanr1 votes

He killed at most 2 people out of 5?

Honestly that doesn't sound terrifying (though if it is a first time Yi, then it probably is). If he killed all 5 of you while being tanky then there's a problem.

ff4sk1 votes

The fact he can kill 2 people before dying while being cc'd and attacked is a problem. Every other champion would pretty much be dead if they were caught in something like that. so why is yi the exception? Is he only a problem if he can 1v5? is 2 kills not good enough?

Ralanr1 votes

Depends on multiple factors.

Current health of the players that died when the fight started. The champions that died. The amount of peeling that actually happened. If he ulted or not.

I hate fighting Yi, but sometimes he does his job properly. And the biggest issue was him 1v5ing people and NOT dying as he killed everyone through building tanky. This showcased that there wasn't enough of a trade off.

warpenguin5551 votes

Good. He is actually dying now.

LordBrasca1 votes

Ofc he can still build tank and melt. Did they nerf devourer? No. Did they nerf guinsoo? No. Yes they nerfed the ad scalings on his E changing it to bonus ad but... why the heck they increased the base damage? Increasing the base damage of a spell means that it will be still effective while building tanky,... Basically the increased base damage partially deleted the previous nerf. They also nerfed the titanic hydra but tbh yi can delete people with just devourer and guinsoo so i don't really see the point.

Sasogwa1 votes

{quoted}

Ofc he can still build tank and melt. Did they nerf devourer? No. Did they nerf guinsoo? No. Yes they nerfed the ad scalings on his E changing it to bonus ad but... why the heck they increased the base damage? Increasing the base damage of a spell means that it will be still effective while building tanky,... Basically the increased base damage partially deleted the previous nerf. They also nerfed the titanic hydra but tbh yi can delete people with just devourer and guinsoo so i don't really see the point.

The base damage weren't increased you know. Yes the tooltip sounds like it but since it was previously a base AD ratio, it's like there was a base number added depending on Yi's base AD. Example: let's say at lvl 2 Yi has one point in E. Old damage : 10 + .1 AD, since he has 63 base AD it's equivalent to 16 +.1 bonus AD. New damage : 12 +.25 bonus AD

Other example : at lvl 18 Yi has 5 points in E. Old damage : 30+.2 AD, since he has 111 base AD it's equivalent to 52.2 + .2 bonus AD New damage : 40 +.25 bonus AD

The base damage is lower.

Well ACTUALLY I forgot the passive of E. So E gives 10% total AD as bonus AD (note : it doesn't use its own bonus AD in the 10 % total AD therefore we can distinguish total AD before passive and total AD after passive, and use the first one and not the second one for the purpose of calculating bonus AD from E passive).

for the old passive; E on-hit = 10 +.1 AD ; total AD before passive = base AD + bonus AD; total AD after passive = base AD + bonus AD + 10% (total AD before passive) = 1.1 ( base AD + bonus AD)

for the new passive (I've heard from PBE it's bugged and doesn't take in account the bonus AD from passive but let's act like it does - if it doesn't it is strictly inferior to those values and would serve my point in saying Yi's E base damage is weaker) : bonus AD = bonus AD before passive + .1 total AD = 1.1x bonus AD + 0.1 x base AD

aka for our examples : Yi lvl 2 old damage = 10 + .11 (AD without E passive) = 10 + 63 x .11 + .11 bonus AD = 16.93 + .11 bonus AD new damage : 12 +.25 bonus AD = 12 + .25 (1.1 x bonus AD before passive +0.1 x base AD) = 13.575 + .275 bonus AD

Yi lvl 18 old damage = 30 +.22 (AD without E passive) = 30 + 111 x .22 + .22 bonus AD = 54.42 + .22 bonus AD new damage = 40 +.25 bonus AD = 40 + .25 x 0.1 x 111 + .275 bonus AD = 42.775 + .275 bonus AD

In each case, the base damage is lower. Actually, changing the ratio to base AD is nearly equivalent to nerfing the base damage, because the old ratio could be counted like flat value + bonus AD, since after all total = base AD (flat value, doesn't change) + bonus AD

But base AD actually has a very slight increase each level meaning the numbers are slightly different for each level. Yet in any case, it should be a base damage nerf for every level. Sorry to not have the heart to do the calculations for all of Yi's 18 levels and all the possible combinations of skill maxing (making E first, second, third) but that would be pretty long. With the calculations I put here and knowing Yi's base AD is 57 + 3* level ; you should be able to do the calculations (maybe for midgame, see if it's still the same, I think it is).

Quepha1 votes

{quoted}

he got caught out in a 5v1 and was chained cc even with lux brand and renekton doing damage he wouldn't die

I don't believe you. Even a tank Yi from the previous patch would die under those circumstances. All your damage champs must have been ridiculously far behind.

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