[Idea]: End of game stats for match history update
[So this original post was deleted because it was in the wrong sub-forum. It was 9 months old, had a red reply along with a bunch of other replies, and about 11 upvotes. I really wish the forum moderators would simply move posts to the correct sub-forum, rather than just deleting them like that.]
Hey Everyone!
With the upcoming match history update, I thought it'd be a good time to voice a few suggestions for end-game stats (which I love to review). Sorry if anyone's thought of these already, but they seem pretty easy to implement and would be very informative in showing how your team won.
-
Damage Shielded: this displays damage done to your personal damage shields, and/or includes shields you put on others (either through items or abilities). This stat isn't reflected in the stats currently so people that put shields up aren't getting credit for their contributions to the team!
-
Time inflicting crowd control on enemy champions: This could be before or after tenacity/mastery reduction. People aren't getting end-game credit for taking champions out of the game through CC!
-
Structure Damage: getting the final blow on a tower or inhibitor is great and all, but the champ(s) that whittled it down should also get credit! Showing each champion's damage done to structures would help.
tldr; More Damage Shielded = more lives saved = winning. Inflicting CC on enemy champions = winning. Damaging structures = literally how you win the game. We should see these stats at the end of the game!
Thoughts?!
Drogeist
PS: The link is for a poll I created about this issue if you'd like to vote instead of comment. Thanks!