One of the biggest changes in the new patch that didn't get any attention...

RisenDarkKnight·11/9/2016, 3:13:11 AM·1 votes·517 views

was the changes to minion health. Melee minions now get 60% more health per level (and ranged 60% less). This is a huge nerf to many waveclear mages and really to anyone besides crit ADCs or other very high DPS champions. IMO, clearing minion waves especially late in the game is one of the more annoying tasks of league. You are already losing map pressure when you send a champ to deal with a side wave, now non-marksmen are going to have to spend more time slowly autoattacking melee minions, since very few champs will have the damage to kill them with their waveclear spell now.

As a former lux player, any changes to minion health usually tilt me since she's pretty much always been in a spot where her E will one shot caster minions if you are farming well/getting kills (after lvl 9 anyway), but can very easily fall behind and be unable to kill them with a single E. Changes like this are really obnoxius, because while she can kill the casters easier, the melee minions will take forever to die now, probably not even die to an Ult cast. So she'll likely have to use 2 E's and probably auto them once each as well. (on live you can kill them with one E and an auto each if you are farmed).

Maybe I'm overreacting, since the nerf to caster minion health will help out a lot of mages, but I'm really not looking forward to killing the new melee minions as a tank or support, and it'll be pretty annoying as a mage when I try to one shot a wave and all the melee minions barely survive my combo.

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