As a tank player this is EXATLY what we needed

Velgam··6 votes·843 views

Less health, more armour that is easily negated by the amount of ways around it, really appreciated this You nerfed sunfire? Thanks so much!!! Added more attack damage to items, yes please do!, this helps tanks SO MUCH!! [slayer-pantheon-thumbs]

22 Comments

Myrkrvaldyr10 votes

I detect sarcasm. Better nerf Irelia.

Pisykan1 votes

completely she is overloaded. her base damage should be reduced to 0.01.

Eedat6 votes

Hey lets just ignore the fact that armor pen was slashed across the board!

zlumpy1 votes

Pointless when you also cut health values on tank items along side it. You still have the same effective health. Now if they had made a pure health item or actually buffed health stats on major health items like warmogs....then yeah the pen nerfs would be felt. As it stands now they either have to further nerf PERCENTAGE pen to lower values, change it to flat pen on some items, or actually give tanks health to tank with. Otherwise tanks are still going to die i the same amount of time.

OG Roach5 votes

Did you not read the part about removing armor pen and adding armor to compensate for the health? And slightly nerfing botrk? And the new badass tank items? Did you even read the notes lol

WiegrafOfValor3 votes

What nerf? The AR pen % you lose means nothing since you're gain more 5% damage to tanks.

Your item is getting a huge overcompensating buff for the "nerf", plus the fact that since tanks are having more bonus armor than before, in the end you'll be negating more armor with less % pen.

Doctor Jarvis1 votes

, plus the fact that since tanks are having more bonus armor than before, in the end you'll be negating more armor with less % pen.

Technically true, but in a practical sense its meaningless once you consider how armor works. First of all, the items only gained 20 armor overall. So a level 18 Mao'Kai with just Deadman's and Sunfire (the only 2 armor items to gain armor) for armor before had 200 armor, now he has 220. At 45% bonus armor pen against 200, you'd penetrate 45 armor (as they gave 100 armor, .45 x 100 = 45). At 35% against 220 (the new stats) you're penetrating 42 armor. "But wait, what about a 3 armor scenario?" Let's use Randuin's, which adds 50. 150 bonus armor x 45% reduction = 67.5 armor reduced, while 170 bonus armor x 35% reduction = 59.5

Now that we've concluded that less armor pen is less armor pen (because a 20 armor difference isn't big enough to make a difference), let's use hypothetical HUGE numbers to showcase a point. Lets say you used to end a build at 300 (200 bonus) armor. The adc builds last whisper, giving 45% bonus pen. 90 armor reduced. Lets say the armor changes gave another 100 bonus armor (total 300 bonus), and last whisper gives 35%. That's 105 armor reduced. That's more armor penetrated. But look at the end- Before you used to end with 110 armor, or 52% damage reduction. Now you end with 290 armor, or 75% damage reduction.

Velgam1 votes

OMFG!!! Maokais ULT!!!, REMOVE THIS SHIT!! REMOVE THIS CRAP!!!!

Shuyin1783 votes

His new ult feels so much better now. It's no longer a stupid AOE damage reduction nuke that caused the rest of his kit to get nerfed into the ground. You use his new ult from FOW so it ramps up into the 2.4 second snare (which is Morgana's Dark Binding Rank 3 levels of snare).

Champion Skin2 votes

Which can be blocked.... so usually it will just end up with about the same effect as hitting the enemy tank with a morgana binding (they can still cast their abilities if they are in range so the tank can still control some space)

Yes it does have the effect of bunching up the enemy team if you have something like Lux ult or Rumber ult or something like that but otherwise it isn't all that helpful

meowwow71 votes

snare on morg's ult you mean stun?

Shuyin1784 votes

Morgana's Dark Binding is her Q friend.

Velgam1 votes

His new ult is so much garbage, you can OUTWALK it, wth, you have to go in root them then hit them with your Q for your ult to hit.

Shuyin1781 votes

If you're using it in front of them to initiate you're using him completely wrong.

Velgam1 votes

you can't initiate with this shit, they can out walk it

Shuyin1781 votes

Congratulations, you translated my comment correctly.

You don't initiate with Maokai, you let the fight start, then you use his ult to lock people down. They're either going to get snared or they're going to run from the fight leaving the rest of their team high and dry to get killed.

You're probably one of those people that used him in a bot game once then went keyboard warrior on the boards. Have you even used his new Sapling Toss yet? That's where his ult power went to.

Velgam1 votes

Nope played some games seeing people using him, his ult is marked as an initiation IF YOU WATCHED THE VIDEO ON IT BY RIOT, but even in a team fight it's useless and easily countered, the spacing is huge between each root, one person takes the hit everyone else is unaffected.

Shuyin1781 votes

You forget that players go against what Riot tells us something is all the time. They say it's an initiation tool, but in reality it's not.

As for the funneling through the roots, Platinum and lower players aren't smart enough to do that every time. IF YOU WATCHED THE VIDEO ON IT BY RIOT, you would see Maokai using it from the side in order to initiate a dive because they can't escape the full length of the ult from where he launched it at, so they have to run toward your team and die or get rooted and die.

Morale or the story, use it from FOW so the root has time to ramp up and launch it in a way that makes it impossible to dodge without going into your team.

Velgam1 votes

I can see that ult coming out of FOW and out walk it with ease, on jinx....with nasus wither on me, everyone who has played moakai so far says the same thing, it's waaay too slow, give him back his old ult this ult is a waste of time.

Shuyin1781 votes

His old ult was the reason he needed this rework to begin with. I'm sorry you lose your brainless AOE damage reduction nuke, but get over it.

His old ult was one of the biggest balancing issues in the game. Either his kit was good and his ult was crap, or his ult was godlike and his kit was crap. Now he can be balanced.

Velgam1 votes

only ONE champ had an ult like that, His old ult was one of the biggest balancing issues in the game PURE BULLSHIT, if it was such an issue an OP why the fuck does he have such a low play/win rate? His ult atm is very useless, play him a few games and you will see it for yourself.

Shuyin1781 votes

I've seen the new Maokai in action and have tested him alraedy, he's so much better now than he was because his ult isn't draining 80% of his kit's power budget anymore. Yes his W got nerfed. But his passive and Q feel so much better now and his Saplings no longer feel like walking wards that go boom for a little damage.

And yes his ult was a major balancing issue because it was an AOE damage reduction nuke, you can't say it wasn't an issue. Giving assassins and caries damage reduction for free caused his Q to get nerfed to useless and his E to get nerfed to less than useless. His W even got nerfs because of his ult's power budget.

The reason his play/win rate wasn't high is because they nerfed him to the ground because of his ult. Maybe you should look at what all they've done to Maokai because of his ult's power before you go keyboard warrior for a dead cause. He's been getting nerfed little by little over time since 4.14, that's how long his ult has been a balancing issue for him.

Maokai is way better and feels way better now than he has been in a long time.

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