Damage is to high....
Hi everyone,first of all, i'm not very good in English, sorry...
No,I don't think that damage is to high. i actually believe that the gold income is to high, that why we get item faster, unfortunately one item completely overkill every champions current stats by the time i complete one item. i believe that to make it fair, we should give more stats to every champion each time they level up, that way , we got one item but this item isn't strong enough to completely overkill the opponent because right now it feel like this:
For example: I took ahri mid and completed luden's echo, i did a full rotation on the enemy xerath he lose 80% of his hp ._.?(no ulti),
i'm pretty sure, in the old time, you still had to find a way to poke your opponent to 50% then do a full rotation of your skill to kill him, that is why, even if you were behind of 2 kill,you could still come back because your opponent didn't complete is item yet.
It's true that rune like : thunder-lord decree and aery with comet, thing like that, kind of boost the damage output too, removing them could be a better idea, i remember the event with odyssey where you could actually customize your character skill... i believe that masteries should be this and this way people could create their own playstyle ( that kind of remind me hots tbh...).
Otherwise that is just my opinion, and i might be wrong, i wanted to talk about it because this is how i feel when i play a game...i'm a draven main...i mean i was ( trying new role right now, i suck ._.)... when i saw that i completed BF sword after one kill and a bit of farming?????????? i'm kind of worried because the game become a complete stomp where my enemy can't even farm and i just farm them when they try to do and when i get stomp... i'm just waiting the end of the suffering....
Perhasp it's not only the damage that the masteries give that is high but the gold income too...am i wrong?