Things that should be changed for a better Yorick jungle :)

ErosLock·12/8/2019, 7:04:37 PM·4 votes·6,125 views

I've been having fun with Yorick in the jungle recently for preseason and I've noticed some things which make it very inconvenient to play him in the jungle that I think could be changed to make him feel like a more interesting champion and possibly an alternative to Olaf who has a similar playstyle.

  1. Ghouls shouldn't engage fights without Yorick giving some kind of signal that he's fighting (why else would they be blind and need his E to jump?)

  2. You should be able to pull your minions from a lane in some way, so that roaming (even from toplane) and ganking from the jungle don't feel like something that is punishing for Yorick

  3. Yorick's maiden should be able to summon ghouls that have been last hit with Q too, since it makes no sense for the graves to still apply when he has it up. All it does is make clearing with your q while your maiden up seem like punishment.

12 Comments

Caretaker Jack12/8/2019, 8:08:04 PM4 votes

Or... We could just not play him jungle.

Delightful Mango12/8/2019, 8:51:02 PM2 votes

I'd rather him starting with 4 ghouls alive level 1. That'be cool af, and not impossible to deal with either in lane, just take em out careful like a good player would.

Pyrosan12/8/2019, 8:05:53 PM1 votes

They do come up with your Q last hit on minions - the reason why it's not is because your Q is finishing off minions before the maiden has a chance to swap targets to it since Q will usually one-shot low tier minions, you need to auto them once for the maiden to swap agro onto it, once you see the beam on it then Q it and the ghoul will spawn

Shovel Bot12/8/2019, 10:01:39 PM1 votes

you can pull with E on a jungle sidelane monster camp

the yorick jg community is small af but also real so its best to find them