Anybody else think the real Mage issue is HP on every item?
I mean, most mage items now have strong AP numbers and give a significant amount of HP without too much of a sacrifice. It seems like there should be a trade off of losing damage for choosing items that give extra HP but right now, with
you get a ton of AP and HP as well as Pen, extra damage, healing reduction, and a slow.
It especially feels bad if you are playing an all in Assassin but your full combo does 1/3 of a health bar, meanwhile you get nuked in half a spell rotation. As Scarra said in his most recent video on the patch changes, there should be a point at which a fed assassin can 1 shot you, and right now, there just aren't that many that feel good.
TLDR: Make mages chose between HP and AP because right now they can just have both.

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's weakness and ONLY weakness is HP, because he doesn't scale or have a % damage mechanic (But he shreds armor)
's weakness is literally ONE ITEM (
). He is not weak at all vs either Armor OR HP, because his ult scales off premitigation damage, and a good Zed can lay down 4k damage in one combo
's real weakness is CC, but it's VERY hard to isolate her because her skill windows are so short that she can dodge any that isn't a point and click. HP goes to some extent to counter her, but she again has abundant damage, and armor/resist doesn't help much.
's real weakness is Resistance, not HP. He can bleed HP pretty fast even without AP.
Shreds both Mag Resist champs AND HP champs because of different mechanics in his kit.
Has plenty of damage to counter both HP and Resist builds.
enters the picture, it produces effects where having the HP is worse than not having it.