Visual Design and how it effects Gameplay

Kaita the Unreal·11/28/2014, 10:24:30 PM·2 votes·610 views

Hello there, I just wanted to talk for a moment, express a few opinions and make a small request. I rather like the visual design of this game and it's approach toward clarity. I find the new Summoner's Rift a step in the right direction, and already having a Colorblind mode was just awesome. I have color vision weakness which are fairly common, and so far, the vast bulk of the game is clear and legible.

So far the only issue in clarity I still see is the cursor. While it does appear to be slightly more saturated than the backgrounds, I wonder if it would be difficult to add in an option to invert the colors or to use a different color? The current tones combined with the irregular shape make it easy to lose in the heat of a fight, acting as a sort of camouflage in the bursts of motion against ever changing backgrounds. Perhaps something in a bright color and with a hard and defined edge that would fit the game's visual style, like a nexus shard.

Thank you kindly for reading.

0 Comments