Anivia could use some small changes to make her just a little more viable
I really like Anivia but I feel that there are just some pain points with her that if addressed could make her feel alot better and more viable.
-
Increase the range that she can cast her ult. It always catches me off guard when I click an area and I'm just two steps away and my whole combo gets messed up bcuz she has to cancel what she is doing and walk over 2 steps to cast the ult. The range doesn't feel right.
-
Reduce the mana cost of her ult. I know mana is suppose to be a clear weakness for her but even 40 mana per second would go along way or make it similar to Swian's ult so that it ramps up to a point.
-
Reduce the mana cost of her Q a little.
-
Make the wall position with more precision. Sometimes I try to block an area in haste and the wall is slightly turned the wrong way. perhaps I'm just bad but would be nice if it kinda snapped into places easier.
-
Increase the range of her E. Her movement speed is already so low that most people are long gone before you can even hope to target it. Again I'm prolly bad with positioning but I feel this could use some love.
TLDR; I feel other immobile control mages like Velkoz or Azir are more viable and Anivia just needs some small pushes to get on par.
4, You can be precise enough with the wall positioning. The LoL netcode is what rather sucks.
3; 5. Nope