Make Evelynn stack the Tear easier (a small change in Q, a huge leap for Eve-kind)
Hello there!
Lately I've been testing some Devourer
+
Manamune Evelynn
builds and I can say that it'd be an awesome idea if not for one little thing.
Her ability to stack the Tear
. It just takes way longer than it should.
Her Q can be cast only when there is an enemy entity nearby. Changing that would really make the diffirence for her, and tempt way more players to pick her. So, what's my idea all about?
I think her Q should be able to be cast even if there are no enemies nearby. In such a situation, it could be cast in a direction of the cursor or just a random one, that doesn't really matter. But we don't want to change her Q too much, it's mechanics should stay the way they are now, which means the ability should always be pointed at the closest enemy regardless of where the cursor would be IF an enemy were to be in range.
It does seem like a small change, doesn't it? Imagine, however, how huge the impact would be. It would really make buying Manamune on Evelynn a more viable idea and even picking her as well.
Evelynn really deserves a little bit more love, especially after that huge-ass nerf on her high-cd ultimate, which made it deal less damage than Mundo's Q and almost made her unplayable.
Please, Devs, save us - Evelynn players - some sour and salty tears
and consider implementing this small change.
And, you guys, what do you think about it? Would that make her too OP? Please leave your comments. Evelynn deserves your attention.