I've played around 4k Aram games, and ADDING Warmog was the best thing that happened to Aram - ever.
tl;dr - I know what I'm saying, I played 4k arams, Warmog is necessary for tanks without self-sustain to be viable, playing without it feels like a penalty or a curse, playing with these champions isn't fun at all.
I've been playing Arams for quite a while now, and way before the official gamemode got released, I was playing custom Aram games. together I have around 4k games played of ARAMs, and** I play almost only ARAMs. I just love them**. I don't have to care that much about objectives, I don't have to play the farming-simulator-minigame for the first 15m of the game, and... I get to fight. A lot. And I love brawling it out with other players in League, the opportunity to just kick some butts or get yours kicked. Arams are way more packed with action than SR's - that's what I love about it. And even though there is competetiveness in these games present, it's not as deep and toxic compared to rankeds. I can play with the intent to win, get a lot of satisfaction from winning, yet a loss won't be as heavily weighing on me compared to Rankeds. It's a win-win situation. I play League to have fun, not to end my playing session stressed out and irritated.** I dare to call myself a "veteran ARAM player"**, no matter how dumb that sounds, and here are my thoughts about
Warmog's presence on ARAM.
At the beginning when I started playing, tanks without self-healing, and sometime even worse if they didn't even have a movement ability, were always at a tremendous disadvantage. No one really wanted to play them, because they usually were melee, had no poke, the games were harsh. People dodged the games very frequently because they knew the game wouldn't be fun at all playing with them. You'd just get poked to low health, and if you were good at dodging or stayed back you'd be able to survive till a teamfight... Just to die very fast because you were forced to start the fight with 1/3 of your hp.
Back then I always whined about why isn't the Warmog available on Aram, and once it finally got added, playing tanks/bruisers without self-sustain stopped being a god damn curse, a pure death sentence. I begun to enjoy playing tanks, because even if I had to sacrifice a lot of resists early for that juicy Warmog passive which made my effective HP was relatively low, I knew that even if I got poked hard, I still would be able to do my job. Tank, at least decently and fight during a teamfight.
Today, during the event Aram, I got one of my favourite tanks up till now -
Sion . I just love(d) to play him. He's bulky, has good ccs, sometimes a bit suicidal, yet he's really fun. The lack of mobility on his basic abilities make him a high-reward high-risk tank if it comes to initiation. But knowing, that I wouldn't be able to buy Warmog this time I just... Rerolled him.
After so many games, I just know too well how frustrating, disheartening and disappointing the game is, if you know that you can't fight back, or at least the chances are extremely slim, no matter what you do. Because you just can't outsustain the immense poke that sometimes happens on Aram without
Warmog. And without that sustain, you become borderline worthless. You can wait for your ult, then initiate, but if you happen to miss your ult.. You're gonna be dead in 2 seconds, because you initiated with extremely low health from all that poke.
Up till now, I sometimes even didn't roll the bruisers/tanks I don't like, and which are extremely bad on ARAM, because I knew I always could get Warmog, and at least tank for a bit and create some chaos, disruption during a teamfight. Right now, I can't. I can only try to go full dmg on these, just to be flamed by allies for not going tanky (which would be pointless because of all the poke, depending on the team compositions of course).
I can deal with this for the duration of the event, but please, don't make this a permanent change to the Aram gamemode. ARAM is the only gamemode I play with some rare, few exceptions, like occasional SR because of a quest or some other interesting rotating gamemode like URF (which totally should be an always available mode by the way). Removing Warmog will effectively strip me of most of the joy I could get from playing Tanks. Recent Item and Rune changes, that introduced a lot of true damage into the game and better armour penetration will render building resists less effective. Which means, the only way you can counter them is HP and regen. Which you completely stripped tanks of now.
Removing Warmog will simply revert the role of a Tank/bruiser to them being bullied to the point people will stop wanting to play them, which did happen frequently before.
If you want to nerf regen, why are you doing it so inconsistently and why are you only nerfing tanks? If you want to nerf regen, bring back the old passive of a global heal/regen reduction, buff it up to 90%, then it at least would be slightly more fair for the tanks, since healers and AD with lifesteal can easily outsustain any tank right now.
I played a game today with Sona, against a well built Sion with tons of resists, but unfortunately no Warmog. I soloed him easily, and had full HP at the end, which is riddiculous. And yes, he did land his abilities, my heals and shields were just oo much. If he knew he could back off after some of the beating he took, to regen, he would do it and he might've stood a chance next time against us in an upcoming teamfight. But he didn't even try to fall back knowing that fighting later with lower than half HP would just mean an instant loss for his team during the teamfight, so he chose to die there to respawn with full HP. It felt awkward and sad, knowing how unfair it is for that poor fellow.
If the Warmog were to be removed permanently, I honestly would either re-roll most of the non-self-sustain tanks, or... Just dodge the game and stop playing for the day. I never dodged an ARAM before, because up till now it was possible to play even with some extremely bad bruiser/tanky champs. But if League will try to force me to play games that are not enjoyable in the slightest, then I'd rather just not play them at all.
I don't want you to get the feeling that I'm trying to threaten someone, since that'd be just dumb because noone would care about it, I just want to point out that it'd be really sad for me, for I love playing ARAMs. I've been playing them for so long now and enjoying them, that I know I'd miss being able to play like 4 games before going to sleep, without a worry I'll get something completely unplayable. If it stays like it is now, I'll most likely dodge the game and stop playing if I get a strong feeling the game is going to be a huge disappointment and a chore for me, rather than being fun, even if a bit unfair or very challenging. I'd really like to avoid that, since I myself just hate dodgers.
So, once again,** please do not remove Warmog from normal ARAMs**, they are an essential part of the balance of the ARAMs.
God its so annoying when random wukong or mundo shows from nowhere